![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1216 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
|
![]() Quote:
1). Download and install TMO 163 (I think). That's the last one that supports SH1.4 . 2). GOTO http://www.direct2drive.com . Take out your credit card and download SH1.5 update (Silent Hunter: Wolves of the Pacific U-Boat Missions). [I think this is a link - It shows up BLUE on my screen]. Anyways, its only ten bucks, and you don't have to keep the disk in your CD drive to play the game. NEATO! Totally agree that "this is the first true decent sim I've seen n I love it." TMO and RDRDC just make it B-E-T-T-E-R! [EDIT added] That is a direct link to the 1.5 download.
__________________
![]() |
|
![]() |
![]() |
![]() |
#1217 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Seffner, Florida
Posts: 81
Downloads: 27
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#1218 |
Chief
![]() |
![]()
Thankyou both... I'll look at getting 1.5, does seem a better solution
![]() |
![]() |
![]() |
![]() |
#1219 |
Swabbie
![]() Join Date: Jul 2007
Posts: 7
Downloads: 129
Uploads: 0
|
![]()
Need some help! I'm running TMO 1.7 + RSRDC v411. My boat (S-Class)was rebased to Dutch Harbor in late 42. When I start the next patrol I can't move.. it comes up with "Cannot Comply" Any Ideas? I have a full crew.
|
![]() |
![]() |
![]() |
#1220 |
Rear Admiral
![]() |
![]()
Try posting in the RSRD thread. Don't think it's TMO. That usually sounds like the no engine bug. Also check and make sure you have all the latest patches for both mods.
|
![]() |
![]() |
![]() |
#1221 |
Swabbie
![]() Join Date: Jul 2007
Posts: 7
Downloads: 129
Uploads: 0
|
![]()
Alrighty I'll try there. thanks for your help
![]() ![]() |
![]() |
![]() |
![]() |
#1222 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
|
![]() Quote:
Run Silent, Run Deep
__________________
![]() |
|
![]() |
![]() |
![]() |
#1223 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
Hi I've just started Silent hunter 4 after being away from sub sims since the original Silent Hunter when I came across this Mod.
I've installed the following: 1.) REL_TriggerMaru_Overhaul_1.7 2.) Hotfix 4/17 Radar Fix 3.) Binoc fix (CaptScurvy) 4.) Optional mod - RSRD By Lurker_hlb3. But I am having trouble with getting a correct range estimate. When i drag the ghost image down to the top of the mast so as its touching the waterline of the ghost image I can see the dial turning and showing what appears to be the correct value, but when I click the LMB to set the value it changes to a smaller value (eg. I set the range to 1300yards ang when I click the mouse button it jumps down to 400yards) is there a reason for this? I end up having to create all my firing solution manually guessing and adjusting ranges. I have tried setting the measurments in options to Imperal and Authentic (What is the difference between these?) with no luck. ![]() Edit: Ok think I found the answer http://www.subsim.com/radioroom/showthread.php?t=126016 which has added Ship_Centered_Accuracy_Fix Revisions/Editions as of March 26, 2009. Should i be playing in Authentic or Imperial measurment settings? Last edited by reaper7; 06-08-09 at 05:35 AM. Reason: Found answer |
![]() |
![]() |
![]() |
#1224 |
Watch
![]() Join Date: Nov 2008
Location: Texas
Posts: 22
Downloads: 7
Uploads: 0
|
![]()
I really wanted to thank you for this mod. It has really brought my interest back into the sim. If you read this; thanks!
|
![]() |
![]() |
![]() |
#1225 |
Swabbie
![]() Join Date: Jun 2009
Location: Poland
Posts: 5
Downloads: 7
Uploads: 0
|
![]()
Hello.
Is there chance to install Trigger M 1.7 without changes maded to sea textures and reflections ? I would like to leave sea like it`s in the stock game, but i would like to use all the improvements of TM. Thanks, Maxim. |
![]() |
![]() |
![]() |
#1226 | |
Seaman
![]() Join Date: May 2009
Posts: 42
Downloads: 44
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#1227 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
Just wondering if I should be playing on Imperial measurment or Authentic Measurment, and what is the difference between the two. |
|
![]() |
![]() |
![]() |
#1228 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]()
Hi I downloaded the SH4_Japan_Recog_Manual_v3.1_IMP.pdf which is excellent for the stock game, but does this cover all the ships included with Trigger Maru Final 1.7.
I would like to create a new printable recognation manual to show the new ship target heights as in this mod. Where can I find the bitmaps for the ingame ship ID's. |
![]() |
![]() |
![]() |
#1229 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
|
![]() Quote:
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
|
![]() |
![]() |
![]() |
#1230 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I have been playing the Trigger mod and the appearance mods are wonderful. However, the torpedo mods are not so great. Out of 6 torpedoes that have been fired, two have been duds and the rest have gone under the ships even though I set the depth on them to their shallowest which is 6 feet.
Things do not get much more frustrating than this. Btw, is there a way to remove the dud function without removing TM? My busy schedule does not allow me to spend 3 hours on this game to have two duds. What is the deal here? Thanks, Sawacs |
![]() |
![]() |
|
|