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Old 04-18-09, 12:35 AM   #1126
kylesplanet
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Am I the only one with the radio texture missing or is anyone else having this problem?
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Old 04-21-09, 09:18 AM   #1127
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Is air radar still automatic as usual? I just started my first mission in a long time and I'm using TMO 1.7 with the two hot-fixes. I went from Pearl all the way to Midway without detecting any planes. What am I doing wrong? I raised the antenna but still no contacts.
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Old 04-21-09, 09:57 AM   #1128
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In TMO air radar is automatic and always on. Raising/lowering the antenna is for when you are submerged--so you can check for air contacts prior to surfacing. The amout of air traffic was reduced in TMO 1.7 over earlier versions where it was thought air traffic was unrealistically heavy.

You are doing nothing wrong.
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Old 04-21-09, 02:59 PM   #1129
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I've installed TMO 1.7 with the hotfixes and then RSRDC _TMOv163_v410 and then its patch 2B (as this is the latest version for TMO 1.7 from what was in sticky) and notice that I do NOT have the TMO keyborad commands but the stock ones. Is this because of adding RSRDC? thanks for any assistance.

Red
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Old 04-21-09, 03:02 PM   #1130
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Thanks for the reply, Banjo. I've taken almost a year off from SH4 and feel like a noob again.
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Old 04-21-09, 03:25 PM   #1131
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Quote:
Originally Posted by sortofredhead View Post
I've installed TMO 1.7 with the hotfixes and then RSRDC _TMOv163_v410 and then its patch 2B (as this is the latest version for TMO 1.7 from what was in sticky) and notice that I do NOT have the TMO keyborad commands but the stock ones. Is this because of adding RSRDC? thanks for any assistance.

Red
RSRD did not cause this. Using JSGME I have noticed that some files are left behind and are mixed. In your other thread you were loading all the mods and I suspect files are mixed. This has happened to me before, the only way around it for me was a fresh install of SH up to 1.5, JSGME and then activating the mods. To be sure, deactivate RSRD and see if the TMO keyboard layout is working. If not, then I recommend a fresh install of the game.
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Old 04-21-09, 05:43 PM   #1132
CapZap1970
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Sorry to keep bothering with this, but is there a way to restore the color contacts and tails with RFB?
Thanks again for any help I can get about this.
CapZap
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Old 04-21-09, 07:51 PM   #1133
sortofredhead
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Thanks AVG. OK, I uninstalled everything and reinstalled. Ihave SH4 1.5 and then installed TMO 1.7 overhaul withhotfixes. Also ut in crew quarters mod. I stopped and ran it:

Still no keyboard change - it has the stock keyboard commands
Crew Quarters stiil not on sub.

I used Jsgme to install the mods. Has TMO gone back to stck keyboard commands? Anyone have any advice on this issue? I am running Vista and have no issues getting game to run. In fact an older TMO I played with did take with the new keyboard commands (I remember this). Thanks to evryone for your help.

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Old 04-21-09, 08:03 PM   #1134
kylesplanet
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Quote:
Originally Posted by sortofredhead View Post
Thanks AVG. OK, I uninstalled everything and reinstalled. Ihave SH4 1.5 and then installed TMO 1.7 overhaul withhotfixes. Also ut in crew quarters mod. I stopped and ran it:

Still no keyboard change - it has the stock keyboard commands
Crew Quarters stiil not on sub.

I used Jsgme to install the mods. Has TMO gone back to stck keyboard commands? Anyone have any advice on this issue? I am running Vista and have no issues getting game to run. In fact an older TMO I played with did take with the new keyboard commands (I remember this). Thanks to evryone for your help.

Red
Are you in port? You have to be for the changes to take place. I think you have to start a new career after installing TMO 1.7.
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Old 04-21-09, 09:13 PM   #1135
sortofredhead
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Yes i did start a new career and still no change, still the stock SH4 keyboard commands. Really odd. And again the small MOD to have a 'crew quarters' added to all subs is also "ignored" although I installed it.

Does anyone know a workaround to getting the TMO commands to be recognized vs the stock ones? thank you for your help.
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Old 04-21-09, 11:10 PM   #1136
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I thought selecting to start outside of harbor from pearl would start the patrol at midway.

I'm starting just outside pearl again.

Thanks,

Keith.
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Old 04-21-09, 11:19 PM   #1137
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I have reinstalled SHIV 1.5. I then installed Trigger Maru 1.7 and the hotfix posted on 4/17/09.

I then installed RSRD and the RSRD patch for TMO 1.7.

Some ships are missing sound contacts. When the sonar man finds the target, the message is :

"No sound contact on bearing XXX"

Further, using the sonar station can not detect the ship manually..but the crew man is able to.
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Old 04-22-09, 08:28 AM   #1138
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Quote:
Originally Posted by Fragtzack View Post
I have reinstalled SHIV 1.5. I then installed Trigger Maru 1.7 and the hotfix posted on 4/17/09.

I then installed RSRD and the RSRD patch for TMO 1.7.

Some ships are missing sound contacts. When the sonar man finds the target, the message is :

"No sound contact on bearing XXX"

Further, using the sonar station can not detect the ship manually..but the crew man is able to.
Ok, first, if your scope is up, your soundman will not find contacts for you. Bring down your scope and the sonarman should find and call out contacts. Number two, if you click the track closest warship button and there is no warships...of course the sonarman will say, 'no sound contact'. You need to press the track closest sound contact and the sonarman will find the nearest merchant. There are two separate buttons for tracking either warships or merchants. I found this out the hard way myself. I kept clicking track closest warship when I had a merchant in my sights...the sonarman kept saying, 'no sound contact'. I was shaking my head wondering what is up with my sonarman. Then I clicked the track closest sound contact...my sonarman came alive
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Old 04-22-09, 08:55 AM   #1139
AVGWarhawk
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Quote:
Originally Posted by sortofredhead View Post
Thanks AVG. OK, I uninstalled everything and reinstalled. Ihave SH4 1.5 and then installed TMO 1.7 overhaul withhotfixes. Also ut in crew quarters mod. I stopped and ran it:

Still no keyboard change - it has the stock keyboard commands
Crew Quarters stiil not on sub.

I used Jsgme to install the mods. Has TMO gone back to stck keyboard commands? Anyone have any advice on this issue? I am running Vista and have no issues getting game to run. In fact an older TMO I played with did take with the new keyboard commands (I remember this). Thanks to evryone for your help.

Red
Really strange Red. My keys for TMO are what Ducimus has modded. I run Vista 64. Let me ask you something....did you load the game into the X86 program files? The first time I loaded SH4 in Vista the game installed into the X86 files. For some reason, it did not like me adding mods(file protection I would venture to guess). I kept getting an error message showing a load of files that Vista would not allow to install. What I did was make root folder and called it GAMES2. This is were I loaded SH4. I had no issues loading the mods when I did this. Perhaps this is your issue? Let me know.
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Old 04-22-09, 08:59 AM   #1140
Captain von Keldunk
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Quote:
Originally Posted by sortofredhead View Post
Yes i did start a new career and still no change, still the stock SH4 keyboard commands. Really odd. And again the small MOD to have a 'crew quarters' added to all subs is also "ignored" although I installed it.

Does anyone know a workaround to getting the TMO commands to be recognized vs the stock ones? thank you for your help.
About installing something with jsgme nothing happening,

You may have double folders problem like this
Mod A (Name of mod)
Mod A (Name of mod second time)
Data (start of modded files)

This is how it should be
Mod A (Name of mod)
Data (start of modded files)

Hope this helps
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