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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4441 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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I believe the game does take into account what boats were in service on specific dates.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#4442 |
Bosun
![]() Join Date: Sep 2012
Posts: 61
Downloads: 86
Uploads: 0
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Yeah, it does make sense, just didn't expect the game to behave as if it made sense :p. I thought I would stay with the same class of boat.
All I did was run into a few submarine nets and get machine gunned by a merchant. It's wasn't my fault! :p |
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#4443 |
Nub
![]() Join Date: May 2012
Posts: 2
Downloads: 26
Uploads: 0
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So, in the beginning of second patrol (december 1941) I have encountered a very big convoy of ships and it concerns me - is that okay or I broke the game? -)
First of all, im using steam version of sh4 + u-boat addon (v1.5) and several mods: TriggerMaru_Overhaul_2.5 TMO_25_SmallPatch RSRDC_TMO_V205 Im not sure where to post my question, but that convoy look really strange for me. So much ships with only several warships as protection (and they actually went to the north of me and staying there all the day, even after I destroyed 2 ships in the convoy...) |
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#4444 |
Argentinian Skipper
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Hi mate: first you need the RSRDC patch (23 April etc).
Try with it! Good hunt. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#4445 |
Sea Lord
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#4446 |
Argentinian Skipper
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Somewhere in this thread he tells us about his retirement of the modding work.
Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#4447 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#4448 |
Sea Lord
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#4449 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Ok, this is a problem I haven't run into before, and I didn't see it in a quick search through the thread.
It's mid 1943. My Gar-class boat just returned to port and got an upgrade to the conning tower. It went from the 1st version, with the bathtub AA gun deck, to the 2nd cut down version, with the tub removed, and the second gun mount added. So now I've got two twin 20mm guns and one 40mm gun, but my 3" deck gun was moved to the forward deck. According the the TMO documentation, the Tambor/Gar classes can only have an aft deck gun. In the crew screen, I show the three AA gun crew slots, but my deck gun crew slots are gone. In addition, since the three AA guns are mounted two on the tower and one on the forward deck, one of my twin 20mm mounts is now rendering inside the deck gun. All of the guns operate properly, but the deck gun is slow to reload, which is normal when there is no crew assigned to it. Anyone ever run into this? Anyone have any solutions? It's kind of aggravating, since I've just started playing again after a long break, and I usually didn't get this far into the war back when I did play. Edit: I reloaded the game, and I'm still stuck with the forward deck gun, but my Crew Management screen now shows a section for Aft Deck Gun, but there are no slots inside that area. All deck gun options in the equipment selection screen show bow mounting as the only possibility.
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"Never ask a World War II history buff for a 'final solution' to your problem!" Last edited by razark; 03-13-16 at 09:31 PM. |
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#4450 | |
Pacific Thunder
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My typical advice: It's a common issue, here's a good thread that will help you fix it: wolfeinsamer's fix for deck gun crew slots disappearing. http://www.subsim.com/radioroom/showthread.php?t=222887 and Coletrains: http://www.subsim.com/radioroom/showthread.php?t=121472 also neumanf15's: http://www.subsim.com/radioroom/showthread.php?t=121460 Coletrains (post #14) in this thread: http://www.subsim.com/radioroom/showthread.php?t=121472 At least we can fix it now. Happy Hunting!
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#4451 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Thanks, I'll have to look into these when I get a moment.
Edit: Dang it. Got my deck gun and crew back through file editing, and I can load the save file, but when I try to leave on patrol, the game crashes.
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"Never ask a World War II history buff for a 'final solution' to your problem!" Last edited by razark; 03-16-16 at 10:37 PM. |
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#4452 | |
Pacific Thunder
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If you didn't make a backup in-port save with a different name before editing, try saving it now with a different name, re-start SH4 and see if the new save loads. It might because sometimes a file gets corrupted if it is saved over and over again with the same name. I always make saves with a different name roughly 8 hours before returning to base just in case, and also to save the patrol data for writing patrol reports with Kim Rønhof's report generator tool if I'm doing that. If I need to save during a patrol I always use a different name like "aanker1, aanker2, etc. and load that new save the next time I want to resume my patrol. Do you have any saves you can go back to? |
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#4453 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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However: I am pleased to report that USS Gar (SS-206) is currently offshore of Freemantle, heading for the Lombok Strait enroute to recon an enemy harbor, and that she has a full crew on AA guns and her stern-mounted deck gun. I finally had to cut and paste the crew section of the file from my previous save to get the crew slots back. I only ended up with one duplicate crew member when I was done. Thanks so very much for saving my boat! COMSUBSOWESPAC is certain that the failure is not in any way related to the installation of the RSRD Campaign for an S-Boat career, and the fact that the save loads properly after removing this mod is simply a coincidence. The Mark 6 Exploder... uh, I mean save file is working perfectly as designed.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#4454 | |
Pacific Thunder
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Happy Hunting USS GAR!
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#4455 |
Watch
![]() Join Date: Mar 2013
Posts: 16
Downloads: 6
Uploads: 0
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I was wondering if the British T Class can be played in TMO. I would love try some different submarines if possible.
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