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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2176 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Ducimus - look forward to 2.0 and appreciate you putting togther the documentation piece. Just wanted to let you know I love your WIP sinking model. It has made it a lot more fun not knowing how many torpedoes each Maru can take. I'm also learning that some ships are doomed even though they don't sink right away. It feels a lot more authentic. I don't know if it is practical but maybe you could include as an optional mod in 2.0?
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#2177 | |
Rear Admiral
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#2178 |
Rear Admiral
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#2179 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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#2180 | |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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The fleet boat equiv of OM+OMEGU would be TMO + RSRDC or RFB + RSRDC (also by Lurker ![]() |
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#2181 |
Mate
![]() Join Date: Mar 2010
Posts: 51
Downloads: 65
Uploads: 0
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#2182 |
Rear Admiral
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This post may be of interest to you. I don't know.
http://www.subsim.com/radioroom/showthread.php?t=167206 |
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#2183 |
Mate
![]() Join Date: Mar 2010
Posts: 51
Downloads: 65
Uploads: 0
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I will most def. give that a try. I am running cable at 6+ right now but that brings up some very interesting points. Thank you again for the help.
![]() Regards SH4 fan |
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#2184 |
Mate
![]() Join Date: Mar 2010
Posts: 51
Downloads: 65
Uploads: 0
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After 2 days and 5 or 6 installations. I think I have a stable installation now. I had to do a full uninstall + regristry key deletion for it to work.
1) run a reg clean program, and defrag 2) install SH4 3) verify 4) restart 5) defrag 6) reg clean 7) test game w/o changing game settings 8) install UBM 9) repeat 3-7 10) Install mods one at a time 11) test after each mod is enabled w/o changing game settings 12) repeat 10-11 until all mods are in and tested. I did come across a crash last night and sound.act was listed as the faulted module. I was trying to establish visual contact with the ship and used the periscope. sound.act seems to be faulting more than anything. Any ideas what might cause it to fault? Thanks for all the help. Best regards, SH4 fan |
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#2185 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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SH4 fan; WoW that is
![]() All your drivers up to date?
__________________
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#2186 |
Mate
![]() Join Date: Mar 2010
Posts: 51
Downloads: 65
Uploads: 0
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all drivers current and accounted for. I seem to have a special gift when it comes to electronics. I have been working on computers for the better part of 6 years now as a hobby and know my way around quite well.
To most Murphy's law is a probability, for me it is a universal constant. I just adapted another one of my procedures to minimize the law ![]() sound.act seems to give me trouble and I think I have a gremlin in there somewhere. SH4 will crash showing the fault module as sound.act but I don't have a clue. |
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#2187 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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Current date: June 4 1944
Assigned: Asiatic Fleet Div. 2 Home Port: Perth-Fremantle Every time I return to base, I return to Fremantle, yet when I depart, I'm at a small depot above Fremantle. I'm not complaining, because its a shorter trip to the strait near Java. Question is, is this supposed to happen, departure from the small base and not Fremantle? |
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#2188 | ||
Rear Admiral
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Here's a bit from the unpublished manual im still working on. Quote:
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#2189 |
Mate
![]() Join Date: Mar 2010
Posts: 51
Downloads: 65
Uploads: 0
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I may have been wrong. I noticed that several hundred files have gone missing now from SH4 causing instant crashes now. I wonder if this is the DRM of Steam? I am contacting steam now to see what they say about this issue.
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#2190 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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Ducimus, is there an ETA on the final TMO release ? like a month ? 2 weeks ?
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