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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#781 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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i wouldnt recommend that !
- OHII use a newer "sh.sdl" file which is based on SDBSM. - TDW UI use special radio audio samples i created for TDW`s UI`s, they should overwrite SDBSM`s older radio samples. - SDBSM`s optional TDW NEW UI`s config file after TDW NEW UI`s.
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Stormy...... |
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#782 | |||
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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I've got my modlist set out as per Sober's modlist; with NewUI's first, then OHII, then SDBSM sounds. Is that wrong? What breaks? Has anyone told Sober? Quote:
Is there a mod around that adds the sound of sinking merchants? I am hankering for the old death rattle sounds from Aces Of The Deep (ahhh... good times!) |
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#783 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() ![]() ![]() regarding the conflicting files, i answered allready above. ...the new "additional creak`s and noises" work parallel independent, as they sound more decent, they just fit better with the more real original SDBSM creaks. edit: regarding death rattle sounds, there are sounds for that included in SDBSM, just make shure youre closer than 1000m to the sinking ship, but i must admit that iam searchig for a new one i created where i mixed also low frequency shot cranking sounds with it.
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Stormy...... Last edited by Stormfly; 03-12-12 at 08:57 AM. |
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#784 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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I've had no problems with SDBSM after NewUIs, but I certainly did have interesting results with it coming after OHII. And even MORE interesting results when placing MFCM and MCCD after SDBSM.
Part of the learning experience ![]() It's all in the load order! Don't assume, when looking at our mod soups, that we're doing it "right", we may just not have figured out what we're doing wrong yet. Read the fine print in the mod documentation as well as go through the [REL] threads for them. That's where you'll find all the little "quirks". As new mods come out and old ones are changed, the readme files may no longer be current when it comes to what they might conflict with. Oh, and Stormy, I'm still on cloud nine with my crew's fresh shaves. Thanks for the hints, not to mention yet another thing I've learned about how this favorite sim of ours is screwed together. I may actually one day become halfway competent at this ![]() I've at least now created my own personal "alt faces no beard" version of your great mod. Sure, Hackl und der Maschinisten (Palz?) still have theirs, they just refuse to shave, but it's OK. I can't imagine Johann without a beard anyways ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#785 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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thanks for your kind words, you`re a funny kind person it seams
![]() ...and regarding the beards present or not, credits for them stil goes to MFCM mod ! ![]()
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Stormy...... |
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#786 | |
Ace of the deep .
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#787 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#788 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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I would also like to have clean-shaven faces ![]() |
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#789 |
Sailor man
![]() Join Date: Sep 2007
Location: Elche, Spain.
Posts: 43
Downloads: 196
Uploads: 0
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Hi, Stormfly. I'm an user of your awesome SDBSM Version 1.3 Mod. Today I watch your DEMO VIDEO 1
. And now, I have a problem: In your video I heard some words that I haven't hear until now, using your mod!!. This words appears in the next times of your video:
3:57 4:37 to 4:41 4:59 to 5:04 Please, can you revise the video and tell me what do you do to hear this "voices"?. Thank You Very Much!! (i'm not english, sorry for my bad languaje) |
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#790 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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#791 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() But more than everything, I need permission. All I did was to comment out a few lines in the code. The REAL work was done for me already ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#792 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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Stormy...... |
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#793 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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this sample is a bit silent, make shure you put your game volume high enough, til you barly hear central compartment`s special device humming in the background. 4:37 Blunder Bernhard this sample was a bit to intensive, it also got repeated to much, i got many complains about Bernhard, so i exchanged it with a softer version. 4:59 "LI genau Tiefe halten" ("LI, hold the commanded dept exactly") this sample plays if you command snorcel dept, i use it if periscope dept is to low for the OBS scope, mostly occours in rough seas.
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Stormy...... Last edited by Stormfly; 03-31-12 at 09:28 PM. |
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#794 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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__________________
Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#795 |
Sailor man
![]() Join Date: Sep 2007
Location: Elche, Spain.
Posts: 43
Downloads: 196
Uploads: 0
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Thx. For your response. But, for the moment i don't hear this samplex. I'll continue try it!!, with your recomendations!!.
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