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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#571 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
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#572 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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U-552 Tiger IDF |
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#573 | |
Silent Hunter
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Aaah, many thanks, I believe it works.... ![]() ![]() |
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#574 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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...up
![]() ----------------------------------------------------------------------------------- README, plz read Stormys DBSM SH5 v1.3 HOTFIX 4 BETA 6 additional crew sounds (includes hotfix 1-3) 1. added crew chat and torp reloading 3D sound sequeces for the bow torpedo room. (you have to be in or near to the bow torpedo room before you start reloading a torpedo, to do so just command silent running before you fire a torp or use manual reloading by unchecking the option box in torp reloading screen, after entering the torpedo room start the reloaod process. If you move to far away from it the sounds for reloading are gone, but function again for the next torp reload. (Special note: Torp reloading samples are syncronised with 0 torp officer skill points and battlestations OFF at current) 2. added crew chat and noise for the bow, aft torpedo room, both crew quaters, diesel engine room, bowling pot, gas stove (did they used gas ?), shopping and tasting for the cook. (cook get silenced using silent running, chat should also be stopped then or turned to worryed dialogs. The Bosum sometimes wont come out off worryed mode, simply click him fast and often to get him back to normal after surfacing) 3. sdl file revised regarding explosion sound ranges. 4. some damage, chiefengineer, executive and watchofficer sounds revised. 5. engine sounds shortened a bit 6. revised bowling pot sounds and script entrys 7. lowered fart samples a bit 8. added optional louder engines samples (+3db), enable last. 9. shortened and exchanged sound for general crew chat (SHIFT+S key) with a sound where the boat is heading towards a convoy using ahead flank. 10. shortened radio room telemetry sound sample (was a long chat also), there is new 3d crew background chat now. 11. added additional crew chats, special cook, worryed crew, torp room creaks, farts, crew movement noise and rumbling to a total of about 130 new samples ! 12. mixed musik, some commands and cheers into bunker sample, including delay and repeat... (in this beta still 2channel, relese will have 4 channels) 13. added 3d crew cheers and torp miss samples. 14. rewised some sample volumes from last beta. 15. resampled all *.ogg files in SDBSMC folder to reduce file size a bit, giving more performance for some systems. ...there are special new chats in the forward crew areas, mostly more sirious officer conversations, the forward torpedo room got special additional chats, aft torp chats and sounds expanded, aft crew quaters chats and sounds expanded... AI Crew Scripting.... below surface or in hunted / damage mode the forward crew quaters samples get silenced, torp rooms switch to worryed mode if silent running is on, the cook react only on silent running, the aft crew compartments react on "Hunted / Hunter" and or silent running. ...note, for beeing able hearing most of the chats and sounds, it is maybe needed to stay longer in some rooms, it could be that you have to stay for longer than 10 minutes to hear all of samples in an area. known problems: It may be that some animations are interrupted for a quater of a sec on some systems, if that is the case the sound stop to play. you have to wait for new crew chats then or while in a torp reload sequence, load a new torp to get a new sound then. It could also be that CTD´s are more often on some systems, we have to test it more. DOWNLOAD BETA 6: http://subsim.armedassault.eu/Stormy...unds_beta6.rar DOWNLOAD BETA 6 mirror: http://www.gamefront.com/files/20666...unds_beta6.rar und viel Spass beim Ostereier suchen ![]()
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Stormy...... Last edited by Stormfly; 08-23-11 at 12:45 PM. |
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#575 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#576 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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thank you maestro Stormfly
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#577 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Stormfly: Thank you! Looks really bombastic!
Stoianm: "Enjoy searching for Easter Eggs!" - not in Stormfly´s mod, in real life ![]()
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U-552 Tiger IDF |
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#578 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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Stormy...... |
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#579 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#580 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@Stormy... cool the new bunker sound... i tooked out the one from dynamic env sounds to be sure that will not overite the new perfect one that you created... if you will rework the waves one by one that i have in env sound i will take them out.. or you can rework all one shoot
![]() The bug: - the sounds from torpedo room start and after you exit from room and you return stops... this can not be fixed?... also i like how you did the engine sounds ![]() |
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#581 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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Check first page, released a new version...
Stormys DBSM Additional Crew Sounds Beta6 15. resampled all *.ogg files in SDBSMC folder to reduce file size a bit, giving more performance for some systems.
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Stormy...... |
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#582 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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![]() did cou check the new pantry and cook sounds ?
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Stormy...... |
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#583 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#584 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#585 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...i can realy recommend a Logitech THX sourround system, (4 channel quadrophonic is enough), 3d sound add much to immerion !
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Stormy...... |
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