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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Lowest realism setting regarding TDC: Fully automated. Medium: Notepad (in in Silent Hunter 3).* Highest: Completely manual, as in this thread's example.* *Option to set WO officer's assistance to Off, Instant, or Delay. On instant, he gets the data instantly, as in Silent Hunter 3. On Delay, it takes him a realistic amount of time.
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#2 |
Torpedoman
![]() Join Date: Jun 2006
Location: Perth W.A
Posts: 118
Downloads: 63
Uploads: 0
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Good job m8. I'm new to this game and so far I found this forum very helpfull.I have to say ,it's not easy game if you prepare to play it realysticly but is so much fun .Post's like this are great for noobs like me
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#3 |
HERR KALEUN
Join Date: Jul 2006
Location: NE. iowa
Posts: 8
Downloads: 25
Uploads: 0
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you know guys i was beating my head against the wall trying to figure out how to intercept my target and know wwith this new tool at my disposal i shall wreak havok and loose the doggs of war thank you very much for all you time and effort to help us all out
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#4 |
Sparky
![]() Join Date: Apr 2005
Location: Malin Head, Eire/Ireland
Posts: 156
Downloads: 22
Uploads: 0
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Great stuff!
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"A braver man than Arthur Griffith, I never met" - Frederick Edwin Smith, The First Earl of Birkenhead, British negotiator of the Anglo-Irish Treaty 1921. ![]() |
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#5 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
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Great post and thanks for the PDF guys. Good job!
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#6 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Okay in the instructions it mentions the Convoy speed and tells us that of course it means about so fast. So I wanna know exactly what Slow Medium and Fast are. Which speeds in knots refer to these general terms?
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#7 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Excellent!!
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#8 |
Medic
![]() Join Date: Nov 2007
Location: Kentucky, USA
Posts: 160
Downloads: 0
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hmm, this looks a little tough as I'm on my first career. But I'll be givin it a try soon...
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#9 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Excellent post. It is great to see so much time and effort made for the benefit of the community.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#10 |
Sailor man
![]() Join Date: May 2005
Posts: 49
Downloads: 0
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This is an easy alternative to the 3:15 rule.
If you are doing 100% realism I highly recomend OneLifeCrisis mod. If you don't have it, you can still use it's method for determining the speed of a target you can see. I order to use it, you need to time the ship moving past a fixed wire like the one in the periscope. In order to work your speed needs to be accounted for. You can either come to a dead stop (good luck) or you can point your boat right at (or away) from the target. You need an AOB that's somewhat off to the side of the ship. 90 works great. The magic of this method is that as long as the ship isn't heading right toward or directly away from you, it works. Any AOB that's not 350-10 or 170-190 will work. Put the center line of the scope right in front of the ship. When the bow touches, start the clock. Don't move the scope! When the end of the stern is just passing the wire, stop the clock. Speed in Knots = 1.94 x ship length / time in seconds
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"[A submarine's] seaworthyness is unlimited and is, in this respect, in a stronger position than surface ships..." - U-Boat Commander's Handbook. |
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#11 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
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Well done...outstanding job!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#12 |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
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Wow, this is old. Nice, but old.
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#13 |
Samurai Navy
![]() Join Date: Aug 2007
Location: Finland
Posts: 580
Downloads: 2
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Fantastic work Herr Kaleun with big H
Outstanding, this efficiently help the new Kaleuns to learn faster to sink British wessels, and win the war for us. For the Third Kindomn lasting over 1000 years! ![]() |
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#14 |
XO
![]() Join Date: May 2008
Location: Munich, Germany
Posts: 432
Downloads: 32
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Yes, but it is pretty hard to remember all that..need to keep doing that so I can remember it often! May I ask, can there be a tutorial mission? lol
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#15 | |
Sailor man
![]() Join Date: May 2005
Posts: 49
Downloads: 0
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Once you do it a couple of times you will see how easy getting and intercept is. The hard part (in 100%) is getting the targets exact course and speed. Once you have that, the plotting is really pretty simple. -D
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"[A submarine's] seaworthyness is unlimited and is, in this respect, in a stronger position than surface ships..." - U-Boat Commander's Handbook. |
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