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Old 06-24-06, 10:21 AM   #1
Safe-Keeper
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Quote:
Why stop with almost 100% realism? Turn off the navmap updates, easy to plot the target track manually if you can do the torpedo computations
You're not the only one to think so.

Lowest realism setting regarding TDC: Fully automated.
Medium: Notepad (in in Silent Hunter 3).*
Highest: Completely manual, as in this thread's example.*

*Option to set WO officer's assistance to Off, Instant, or Delay. On instant, he gets the data instantly, as in Silent Hunter 3. On Delay, it takes him a realistic amount of time.
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Old 06-25-06, 12:09 AM   #2
catar M
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Good job m8. I'm new to this game and so far I found this forum very helpfull.I have to say ,it's not easy game if you prepare to play it realysticly but is so much fun .Post's like this are great for noobs like me
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Old 07-28-06, 06:41 PM   #3
MRchristian
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you know guys i was beating my head against the wall trying to figure out how to intercept my target and know wwith this new tool at my disposal i shall wreak havok and loose the doggs of war thank you very much for all you time and effort to help us all out
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Old 07-29-06, 12:29 AM   #4
IrishUboot
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Great stuff!
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Old 07-29-06, 06:45 AM   #5
Von Hinten
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Great post and thanks for the PDF guys. Good job!
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Old 07-31-06, 07:06 PM   #6
P_Funk
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Okay in the instructions it mentions the Convoy speed and tells us that of course it means about so fast. So I wanna know exactly what Slow Medium and Fast are. Which speeds in knots refer to these general terms?
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Old 07-28-07, 04:53 PM   #7
Brag
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Excellent!!
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Old 11-13-07, 09:03 PM   #8
sasquatch
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hmm, this looks a little tough as I'm on my first career. But I'll be givin it a try soon...
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Old 08-31-08, 12:24 PM   #9
Brag
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Excellent post. It is great to see so much time and effort made for the benefit of the community.
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Old 09-15-08, 04:49 PM   #10
Darksun
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Default Math trick to determine speed.

This is an easy alternative to the 3:15 rule.

If you are doing 100% realism I highly recomend OneLifeCrisis mod. If you don't have it, you can still use it's method for determining the speed of a target you can see.

I order to use it, you need to time the ship moving past a fixed wire like the one in the periscope. In order to work your speed needs to be accounted for. You can either come to a dead stop (good luck) or you can point your boat right at (or away) from the target.

You need an AOB that's somewhat off to the side of the ship. 90 works great. The magic of this method is that as long as the ship isn't heading right toward or directly away from you, it works. Any AOB that's not 350-10 or 170-190 will work.

Put the center line of the scope right in front of the ship. When the bow touches, start the clock. Don't move the scope! When the end of the stern is just passing the wire, stop the clock.

Speed in Knots = 1.94 x ship length / time in seconds
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Old 09-17-08, 06:46 AM   #11
Red Heat
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Well done...outstanding job!
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Old 09-17-08, 07:28 AM   #12
UnderseaLcpl
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Wow, this is old. Nice, but old.
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Old 09-17-08, 01:48 PM   #13
Kipparikalle
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Fantastic work Herr Kaleun with big H

Outstanding, this efficiently help the new Kaleuns to learn faster to sink British wessels, and win the war for us. For the Third Kindomn lasting over 1000 years!

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Old 09-27-08, 11:38 AM   #14
JHuschke
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Yes, but it is pretty hard to remember all that..need to keep doing that so I can remember it often! May I ask, can there be a tutorial mission? lol

So much!
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Old 09-29-08, 03:22 PM   #15
Darksun
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Quote:
Originally Posted by G00BER
Yes, but it is pretty hard to remember all that..need to keep doing that so I can remember it often! May I ask, can there be a tutorial mission? lol

So much!
Just print out my quick reference guide earlier in this thread. http://www.subsim.com/radioroom/show...2&postcount=41

Once you do it a couple of times you will see how easy getting and intercept is. The hard part (in 100%) is getting the targets exact course and speed. Once you have that, the plotting is really pretty simple.

-D
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