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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1351 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1352 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Awesome work TDW. Looking forward to this. ![]() ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#1353 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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ExternalCargo=-1 InternalCargo=-1 CrewRating=2 Weapons=0 Sensors=0 Tactics=0 Camouflage=0 0 can be changed up to 2 and 3 which is Medium and Late. In stock campaign most of the units were set as Poor or Competent and tactics on 0 or 1, just to make thing easy. Now after 43 the escort will use 3, everything set at maximum. We asked you if is possible to control the AI tactics in certain timeframes.. like having the AI noobish in 39-42 but extremely aggressive in 45-45? If they use in 39 the same tactics used in 45.. is no fun and realism. |
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#1354 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#1355 | |
Black Magic
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- years '38-middle '42 AI will be dumb down - years middle '42-middle '44 will be like they are now - years '44 on will be made very difficult How does that sound? Do I need to change the years? |
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#1356 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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For example: Hard, Medium, Dumb (number is a chance for each DD to be H, M or D): '39: 75%D 20%M 05%H '40: 50%D 30%M 20%H '41: 30%D 40%M 30%H '42: 20%D 50%M 30%H '43: 15%D 40%M 45%H '44: 10%D 30%M 60%H '45: 05%D 20%M 75%H At this way the human player will not know which level of difficulty currently is. Maybe this DD is dumb, but maybe hard. This same way is used for multiplayer games: some DDs are hard, some medium and some low and the question is: WHICH ONE? ![]()
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#1357 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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#1358 | |
Black Magic
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Subs now have tactics against land units. Have to add tactics for land units to ships/airplanes also. Now we need to add land units (coastal defenses et al) to the campaign (and once we do I'll give them tactics) ![]() |
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#1359 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1360 | |
Navy Seal
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![]() Zedi - looks like we have more work to do ![]() ![]() |
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#1361 |
Black Magic
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Actually I have more work to do....there was a reason why the devs didn't include coastal defenses....they currently don't work
![]() ![]() Here is the large coastal defense in game: I was testing merchant tactics against it when I realized that it is broken... |
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#1362 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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#1363 | |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
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#1364 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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#1365 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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In Open Horizons placed millions of turrets along the Normandy coast hoping that when the allied fleet will get close to the shore there will be a lot of smoke. Not.
I already placed few coastal guns to Gibraltar, Suez and Panama hoping that some day the turrets will be fixed. Seems like there is real chance for that now. Question is.. these turrets are working as air defense too? Regarding the escorts AI... there is nothing unrealistic to have a dumb AI at early war. The allied forces were just not prepared for what was coming, Happy Time had a meaning those years. But starting 43 things are changing fast. The allied forces already have technological superiority, a LOT of more ships that include air coverage over the whole convoys route and the Enigma is not an enigma anymore. Is why Black May was a major turning point in the uboat war the beginning of the end. So yeah, be happy as much as you can in the early war, later on everything will be a nightmare. And same as TDW with IRAI, we are working on the campaign too to make this nightmare a day by day reality. "Hopefully" in 45 you will not be able to leave the port alive. TDW.. how about the AI vs AI ? There will be a lot of occasion for such events, starting with Op. Weserubung where is a big german fleet heading to every ports in Norway following their historical route. Because of the tight straits of Norways, not sure what will happen there when the 2 enemy AI forces will meet each other. Hope that a BB with 6 DD will not get stuck on route to Bergen, then the enemy patrol will decimate it because they cannot fight back being stuck. |
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