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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1231 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
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#1232 | |
Silent Hunter
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Torpedoes detonated only after a running distance of 300 m, otherwise the boat would have jeopardized their own ! Best regards, Magic ![]() |
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#1233 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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I was going through the English Channel again this past weekend (heading west to my patrol area). The weather turned foggy (navigator said "medium" fog) as I was sailing somewhere west of Calais when two destroyers got the drop on me in the fog again.
Had to crash dive and evaded them for about 2 hours game time. They eventually lost contact and returned to their patrol patterns but it made for some scary encounters, not to mention they shot me up on the surface a bit before I could crash dive. My question is am I stupid to try to transit the English channel with IRAI escorts out there? BDU advised against it saying it was mined but I just don't want to go all the way around England to the North. Takes forever. My second question is should I have radar detection in 1939? Maybe my sub isn't equiped with it yet but I'm guessing that's how they found me and radar detection would have helped me evade them before they got within visual range in the fog. I'm using Real environment revision 2. The Medium fog in RE seems a bit too heavy for my liking. Are there any submods that make the medium fog not so foggy? |
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#1234 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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#1235 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#1236 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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2) yes... try this one: http://www.subsim.com/radioroom/down...o=file&id=2925 |
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#1237 | |
Bosun
![]() Join Date: Feb 2011
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#1238 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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You can transit it. In good weather that is. But when you get spotted by a Destoyer your as good as dead since its way to shallow.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#1239 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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Thats why I had a laugh on.. crash dive and evading destroyers in shallow waters
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#1240 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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For anyone wondering I've customized my IRAI difficulty file to 85-95 for escorts on all sensors. Does anyone find this setting too easy? I thought 100 was too hard but I might increase the difficulty just a little bit. So my lesson here is NEVER GO THROUGH THE ENGLISH CHANNEL. Noted... |
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#1241 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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#1242 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
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What are your evasion strategies like? Like I said, the weather was crappy and the sea state was high which works in your favor as the DDs have a harder time hearing you in high seas. I had about 60 meters to play with. Secondly, I have had a lot of experience evading elite escorts in SH4 using the Triggur Maru mod. Try it sometime. It's scary. This is my strategy when detected and the DDs are approaching. 1. Crash dive and order full right or left rudder (usually doesn't matter) 2. straighten out my course and order ahead slow (1) + silent running 3. Usually at this point they have come back around for another DC attack. When your soundman calls out "Wasserbomen" order ahead flank and make another drastic course change. After about 10 seconds stop engines and coast. You should be fairly deep at this point. 100m if possible (deeper the better..."that's what she......"nevermind). If they still have you pegged under active sonar (pinging) repeat step three until you're out of active pinging. 4. At this point, I monitor my sonar contacts and when the DDs are moving away and their stern is facing me, I go ahead slow for short periods of time. As soon as one of the DDs begins to come back around (when I hear "warship constant distance") I cut engines again. (I still use sonar contact lines because I believe it simulates the help you would get from your sonarman) 5. Repeat step 4 until you've gotten away from the original position. If you've done everything right, the DDs will be looking for you where they think you are (usually where you dove) and not where you are. As the distance between you and the DDs gets greater you can order higher speeds and still remain undetected. I suppose its possible that I overwrote the IRAI files with another mod but I don't think so. You helped me get my mod order correct ![]() |
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#1243 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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#1244 | |
Seasoned Skipper
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#1245 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I think it is the time that we must to open a thread and all of us to come there with ideeas and with advice from ours game experience to try to build an perfect startegy to defeat this evil IRAI of TDW... now i am afraid to attack an convoy each time when i spot them
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