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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#511 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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#512 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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At last version TDW put the "difficulty level" or IRAI mod, so if campaign is too hard for you, you can decrease the level of AI.
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#513 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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The question is: what the max speed is? Max speed of single ship, max speed is current speed or max speed of convoy speed? Maybe somebody will create a mission with small convoy of Victory ships and slowest LargeStreamer with 6 kt (max is 17), after attack all victory ships should have more than 10kt. Please be sure TDW, that other ships in the convoy are alarmed too.
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#514 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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#515 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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![]() Sorry for the delay - I promised an aswer on Monday but I had some family emergency over the weekend. Now I need to think on how this could practically work ....
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With strength I burn... |
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#516 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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TDW, i know your'e busy but is there a chance that you could implement a fix for the "maintain depth below 75m" bug into this mod or your UI mod?`
There is a fix out but it is unfortunatly incompatible with your mods. Thanks ![]()
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#517 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
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But I wonder whether one couldn't develop a more direct way in the SHV engine that a contact report etc spawns a script trigger that could then contain some sort of script that generates pathways for nearby units etc.? Maybe -- if there ever will be another -- this could be done in patch?
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#518 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
Uploads: 0
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TDW, first, thanks for your work.
![]() Then, when I install this mod, the sonar in my sub turn the hydrophone very fast. I can move it left o right, but is very difficulty ear a specific bearing. Is this normal or I are doing something wrong? Sorry my english. Thanks!
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#519 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Yes very difficult to get a precise bearing if the needle will only go 041 degrees or 045 degrees and the noise is at say 043 degrees. And my sound guys says "No sound contact" ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#520 | |
Black Magic
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v0.0.19 is going to blow your mind ![]() ![]() EDIT: yep, the hydrophone problem was what I thought it was. Fixed. |
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#521 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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#522 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
Uploads: 0
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Thanks TDW!!!
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#523 | |||
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#524 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#525 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Yeah me too ! This mod evolve faster than i patrol !
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