SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-25-07, 12:06 PM   #1
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
Default Is the contact report project worth finishing?

Ahoy there,

As some of you know, besides my testing team, I am working on a little project for collecting contact reports from every SH3 player and put them on a map.

In short:
The player sends in contact reports (for now by email or pm) and they will be put online together on a map image as icons. The icons give info about uboat, kaleun, date, type of contact, grid, heading, speed, supermod etc, any info would be possible here. It's meant as a community thing and will be updated every couple of days or so.
The purpose is to have a collection of all our contacts to look back to and basically have an alternative option for the contact reports as in game.
This might also reveal hunting grounds / sea lanes etc.
Note: it is not my intention to find out exactly which ship is exactly where at exactly what moment, this is not possible as discussed before. Read this thread for more info (posts by johan_d among others):
http://www.subsim.com/radioroom/showthread.php?t=114147

There will also be a printer-friendly map (you can add waypoints etc) for reference while playing. I'm also working on an offline client, as an alternative to the website.
Here's a screenshot of the main screen with test contacts as it is so far.




I am about 90% finished with the whole thing, then somebody mentioned...the Spysat Mod.
If you don't know what this is, go here:
http://www.subsim.com/radioroom/showthread.php?t=110227
This mod displayes every ship/convoy every game hour on the F5 map with info about date, type, general heading and speed.
So this can also be used to reveal shipping lanes and hot spots, in a way.

My question:
- Is my project worth finishing and keeping updated?
- Do you think the Spy Sat mod makes my work (partly) unnecessary?
- Are you interested at all in such a thing (enough to send contact reports)?

I would like to hear your thoughts
Canovaro is offline   Reply With Quote
Old 05-25-07, 12:35 PM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

I don't use any of the options you are referring to
You might want to consider the work it'll involve for you though
If I had to choose (and I stress, I don't use any) I would go for the spysat option (my son does anyhow)
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-25-07, 12:38 PM   #3
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

i think you have a great idea... might be easier to make a kriegsmarine grid overlay on google earth and plot your contact reports that way instead though.

just a thought.
__________________
GoldenRivet is offline   Reply With Quote
Old 05-25-07, 01:13 PM   #4
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
...You might want to consider the work it'll involve for you though
We'll see how popular it will become.

Quote:
If I had to choose (and I stress, I don't use any) I would go for the spysat option (my son does anyhow)
I suppose it depends in what you're looking for.
The spysat mod gives 100% accurate info for the patrol you're currently in, while the hunting grounds project gives general info reported by the community.
Canovaro is offline   Reply With Quote
Old 05-29-07, 01:46 AM   #5
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
Default

Intelligence map will be finished!

Intelligence project will also accept and return Enigma coded messages!
Canovaro is offline   Reply With Quote
Old 05-29-07, 05:41 AM   #6
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Good show, Canovaro,
This will add a new dimension to SH III. A "Real" BDU department.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 05-29-07, 06:09 PM   #7
Telgriff
中国水兵
 
Join Date: Mar 2007
Location: Australia
Posts: 272
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Brag
Good show, Canovaro,
This will add a new dimension to SH III. A "Real" BDU department.
I agree, it is far and beyond the Spysat mod. Its essentially a BDU being generated by fellow kaluens!
__________________
Back into the hunt after far too long,
GWX 3 Gold, SH3 Commander, DiD Rules, 27% realism and rising
Intel Core2Duo 6400
GeForce 8800GTS
4 Gig DDr2
Telgriff is offline   Reply With Quote
Old 05-25-07, 12:37 PM   #8
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

The way I understand it, Spy Sat is more or less a cheat , which eliminates the realism of the period.

Your project is the gathering of intelligence just like it would have been done in WWII and is the result of indidual player's efforts. Indeed, it adds realism to the sim.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 05-25-07, 12:40 PM   #9
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Brag
The way I understand it, Spy Sat is more or less a cheat , which eliminates the realism of the period.

Your project is the gathering of intelligence just like it would have been done in WWII and is the result of indidual player's efforts. Indeed, it adds realism to the sim.
thats right.... spy sat mod is a cheat IMHO

in ww2 if a ship or aircraft sent you a contact report of a "Ship sighted" you could spend hours intercepting it only to find out that it was a friendly or a neutral ship!

thats the thing - intelligence is never 100%
__________________
GoldenRivet is offline   Reply With Quote
Old 05-25-07, 12:39 PM   #10
KeptinCranky
Ace of the Deep
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
Default

whoa! seems a lot of people wanted to respond faster than me

yes it's worth finishing, looks real good so far besides, the spysat mod feels a lot like cheating whereas this project is :

a : community based, so all the info is gathered by your co-kaleuns, gives it a genuine feeling. as well as being something that can help in maintaining said community

b: always incomplete, so no stuff like spysat where you can flawlessly home in on a particular convoy. gives a more intel/info received feeling

c: interactive, makes you feel like you're contributing to the war effort apart from sinking all those ships, good for immersion

d: gives you a reason to visit other places than the general convoy/shipping lanes to see what might be going on...always nice to detour a bit


on a side note, the GWX team seems to have noticed our little effort and it seems that they may have something to say about "tanker alley" especially, so it'd be wise to consider some of the data outdated when GWX 1.04 is released
KeptinCranky is offline   Reply With Quote
Old 05-25-07, 01:09 PM   #11
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by KeptinCranky
yes it's worth finishing, looks real good so far besides, the spysat mod feels a lot like cheating whereas this project is :

a : community based, so all the info is gathered by your co-kaleuns, gives it a genuine feeling. as well as being something that can help in maintaining said community

b: always incomplete, so no stuff like spysat where you can flawlessly home in on a particular convoy. gives a more intel/info received feeling

c: interactive, makes you feel like you're contributing to the war effort apart from sinking all those ships, good for immersion

d: gives you a reason to visit other places than the general convoy/shipping lanes to see what might be going on...always nice to detour a bit
100% agreed
And it's nice to see your own name between all those contact reports.

Quote:
on a side note, the GWX team seems to have noticed our little effort and it seems that they may have something to say about "tanker alley" especially, so it'd be wise to consider some of the data outdated when GWX 1.04 is released
Yes I read that. Thanks for noting that anyway! Have to think about waiting for 1.04...
GWX gurus, is that necessary? Will 104 change the travelling/frequency?
I'll bet they won't tell.
Canovaro is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.