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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2006
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Hi all,
I am new to the game and have enjoyed playing the standard out of the box game for some time now. I was wondering what Mods all of you sugest and where can I get them? I have seen a number of diffrent mods available here ate Subsim but I was hoping for some advise from all of you. thanks Mark |
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#2 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
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Let me get you started with the supermods, which are giant mods put togethor by large teams designed to change many aspects of the game.
Get the NYGM mod if you really want to feel the sting of seawater on your skin -- NYGM 2.0 is the most realistic out there, with aggressive destroyers being the main addition. NYGM is about GAMEPLAY, with very little to none eye-candy. GW, IUB, and... well, the rest, are about eye-candy. The most popular is by FAR Grey Wolves. Since you are just beginning (?), I suggest you go with the graphics-heavy mods (GW!). Once you have the hang of this "mod" thing, maybe you could challenge yourself with NYGM. NYGM really is loads of fun and is my personal preference. I hope thats a little helpful, if not there are bound to be loads of other replies to supplement mine ![]() |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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Well it all depends on what you want out of your game.
What kind of gameplay are you after? Are you into alot of realism? Are you just looking for graphics enhancements? So the more info you can give us in terms of what you want.The better we will be able to help you out. |
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#4 | ||
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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#5 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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The last thread that dealt with the supermods (I started it
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#6 |
Ocean Warrior
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As for the "Realism" for any of the mods well that is always debateable as since to my knowlege none of our moders (im not knocking any of our moders btw just stating fact) actualy served aboard a uboat in ww2, or blew up a ship with a torpedo that has similar damage potential to the ones the germans used. So they are all founded on that modder's opinion on what is "realistic" (and what is possible to mod in the game).
In the end i suggest trying the 2 main super mods (Grey Wolves and NYGM) and decide for yourself which feels right to you ![]() Oh ya and welcome to the forums. ![]() Last edited by NeonSamurai; 07-19-06 at 09:06 PM. |
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#7 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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I agree with Neon!
Take booth and do some testing and soul searching. Me for example, I have 3 SH3 installs one GW, one NYGM and my own modded stuff. Use all and have fun! The mates that make the mods are awesome guys, and it would be insulting to prefer one over the other! ![]() |
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#8 |
Rear Admiral
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You know i really got to tell ya, GW is alot more then eye candy. Doubly so after next release. Kapt's gonna strangle me for this, but because im kinda tired of the false "Gw eye candy" comments, im going to give a sneak peak at what you might find coming to you in the next GW.
This is a pre alpha screenshot of some new flotilla configurations ive been working on: ![]() While i can't say anything about the status of the black sea campaign , i can say that the indian ocean campaign is nearing completion, because im the guy whos been working on it. The following is a series of pre alpha screenshots i made while doing a sanity check on the work ive been doing: A convoy somewhere in the indian ocean: ![]() Taken just before i went in for a periscope attack. Scored 3 hits. ![]() Unfortuantly for me, the weather was a bit too calm which made for great sonar conditions, and the reworked sensors made my life a little more..... intresting.. Infact, here's me after being forced to the surface by a depth charge that exploded along my starboard side along the hull. It destroyed both disal engines and i lost 75% of my fuel. Obviously im just waiting for the bitter end as the escort that did the depth charging, now does the ramming. ![]() I'm such a popular guy, he went out of his way to say hello. ![]() Close encounters of the worst kind: ![]() Now whats intresting about these screenshots is that the ramming escort is actually shielding me from incoming shellfire. Im sitting there at about 5% hull integrity, wondering why im not dead yet. Not a GW bug, just a bug with the AI in general that cannot be fixed. Then again, friendly fire does occur in war, so why not in sh3 as well? ![]() After this picture, im obviously sunk. The whole affair made for a great show. ![]() Now all of this is a work in progress, and all of this, is IN ADDITION TO what is already in the GW mod. So, just eye candy? I don't think so ![]() Last edited by Ducimus; 07-20-06 at 04:06 AM. |
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#9 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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WICKED! Hope you don't get in too much throuble.
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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I dont care how much trouble you get in for that Decimus
![]() Been waiting for a sneak preview since it was announced work was starting Looking good ![]() I agree with you on the statement GW is so much more than eye candy too The balance is great , between gameplay and " Historical interpretation " lol - dont like the word realism But to be fair to our noob - you really should try both GW and NYGM before making your own mind up |
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#11 | |
Stowaway
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Its funny that I said the samething you said (in a shorter version) in another thread some days ago and was immediately attacked by certain groups! Vicious! Such a rivalry here! NYGM gives you the choice to use Single Ship Contacts on the map or not Last edited by Magua; 07-20-06 at 09:29 AM. |
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#12 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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![]() ![]() ![]() Finally someone else who hates using the term "realism" and likes using "Historical" as much as I do. I agree as well that your best bet would be to try them both and choose that way. |
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#13 | |
Stowaway
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And just so you won't think I'm biased, I like both mods, for different reasons, and I use bits and pieces of both, as well as other mods I'm not sure were included in either (but are probably in one or both, and I just didn't notice). |
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#14 | |
Ocean Warrior
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#15 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
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Ahh! I didn't mean to start any arguments here. In fact, after it was mentioned that you should try both GW and NYGM, I felt most partial to that idea. Those are the two main ones out right now. Of course I have to use NYGM for Wolves at War (how do I make dual installs so I can use GW?), but this new GW (soon-to-be)release looks really amazing. I mean, a flotilla in Penang?! And Constanza?! Absolutely great additions guys, keep it up.
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