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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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HT146/7 how to remove aircraft in starting Port?
Hi, getting things sorted out with Campaign files but how can you remove the 2 planes that keep circling the base at the start of a patrol?
![]() ![]() ![]() Regards, Reece.
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Sub captains go down with their ship! |
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#2 |
Grey Wolf
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Open up the Campaign.SCR file in the editor and delete them.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Lol I would have took them out if you had said when I was merging the two
Mission ed is the best way but IIRC yours crashes when you open it ? |
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Yes that's right, however I found the Tonnage War v1.03 has the HT147 (modded with Canal) and I can open with SH3MissionEditor however I don't know what to look for (though could probably find), I did try to get rid of some ships but couldn't select anything!
![]() Edit: I tried again and holding the mouse button & dragging selects groups but rather hit a miss to get the right one, right click properties gets the item up & can change some things but when I tried hitting the delete key it only deleted 1 waypoint, I may have to keep experimenting, is there a pdf tutorial on this? ![]() Thanks!
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Sub captains go down with their ship! Last edited by Reece; 07-18-06 at 09:53 AM. |
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#5 |
Rear Admiral
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Location: Swindon, England
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Zoom in close enough to see the actual unit ( ship\ aircraft ) click to highlight then press delete and its gone - dont forget to save in the file top right after changes.
Make sure you use the "Save SCR layer as" choice |
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,688
Downloads: 171
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I zoomed in but not far enough!
Many thanks again, ![]() Reece.
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Sub captains go down with their ship! |
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