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-   -   HT146/7 how to remove aircraft in starting Port? (https://www.subsim.com/radioroom/showthread.php?t=95867)

Reece 07-18-06 05:01 AM

HT146/7 how to remove aircraft in starting Port?
 
Hi, getting things sorted out with Campaign files but how can you remove the 2 planes that keep circling the base at the start of a patrol?:-? This is nice for the first couple of patrols but gets annoying after that as it slows you right dow - you just get TC to 64x and the planes are back & drops you back to 1x.:down: Takes about 10mins of real time just to get out of the port! Any ideas?:D
Regards,
Reece.

CWorth 07-18-06 06:30 AM

Open up the Campaign.SCR file in the editor and delete them.

bigboywooly 07-18-06 08:38 AM

Lol I would have took them out if you had said when I was merging the two

Mission ed is the best way but IIRC yours crashes when you open it ?

Reece 07-18-06 09:09 AM

Yes that's right, however I found the Tonnage War v1.03 has the HT147 (modded with Canal) and I can open with SH3MissionEditor however I don't know what to look for (though could probably find), I did try to get rid of some ships but couldn't select anything! :-?
Edit: I tried again and holding the mouse button & dragging selects groups but rather hit a miss to get the right one, right click properties gets the item up & can change some things but when I tried hitting the delete key it only deleted 1 waypoint, I may have to keep experimenting, is there a pdf tutorial on this?:D
Thanks!

bigboywooly 07-18-06 10:00 AM

Zoom in close enough to see the actual unit ( ship\ aircraft ) click to highlight then press delete and its gone - dont forget to save in the file top right after changes.
Make sure you use the "Save SCR layer as" choice

Reece 07-19-06 06:34 AM

I zoomed in but not far enough!
Many thanks again,:up:
Reece.


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