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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Is the current noise level of your platform determined by the Ordered speed or the actual speed. The quesiton arises when on surface transits (like a sub leaving point). If I order all ahead flank, the sub will achieve a 20knot surface speed. But is the noise level the the game will assign given based on the 20knot surface speed or the flank speed order?
:hmm:
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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Ordered Speed + Cavitiation (+10)
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#3 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
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LuftWolf can you please give some values for different speeds in order to quantificate the +10 given by cavitation? (i.e. tactical speed values)
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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For LWAMI, please see the charts provided with the download for the unique sound vs. speed curves for each playable submarine. In general, the sound vs. speed curves range from +15 (at maxspeed) for SSBN's and quiet diesels, to 20+ for modern nukes, to 25+ for old submarines.
In the stock game, all nuke subs have a 10+ at flank and all diesels have a 5+ at flank speed. So, for example, in the stock game, a standard kilo will make 60 PSL at 0 kts, 65 PSL at 17kts, and 75 PSL at flank speed and cavitating. There is not much of a penalty to going fast in the stock game if you are not cavitating.
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