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Old 04-28-06, 01:09 PM   #1
SeaQueen
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Default Did this just happen?

I launched a wake homing torpedo homing on one ship. While the one ship was trying to evade, another crossed very close in front of my wake homer. The torpedo SHOULD have detonated when it got struck the second ship. Instead, it passed through it and continued to home on it's original target.

It was one of the funniest things I've seen a torpedo do.
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Old 04-28-06, 02:15 PM   #2
Ultraboy
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Was it one of these?



Seriously, I have fired a few wakehomers in heavy traffic, and never encountered what you described.
But then again, I can't remember any specific time where the torpedo may have passed THAT close to another ship.

Remember, if it does do that, it's not a bug, it's a feature.
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Old 04-28-06, 03:30 PM   #3
SeaQueen
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Quote:
Originally Posted by Ultraboy
Was it one of these?
That picture is GREAT!
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Old 04-28-06, 08:48 PM   #4
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Where is that from??? :hmm:
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Old 04-28-06, 10:25 PM   #5
Ultraboy
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Quote:
Originally Posted by LuftWolf
Where is that from??? :hmm:

http://www.cyber-heritage.co.uk/cutaway/


The original pic is on this site, plus some other interesting WW2-era stuff.

SeaQueen: Because I have a lot of time on my hands today, I tried to duplicate the wakehomer situation you described. Each time I fired, the fish would always home in on the intended target regardless of what else was in or near it's path. On the fourth try, the target passed behind the "interference" ship, and sure enough, the torpedo passed right through it and on to the target.

Thus, I can only conclude, the torpedo is magic.
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Old 04-28-06, 10:35 PM   #6
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Hmm... there ought to be something I can do about this.

I'll take a look at the wakehoming doctrine along with the other stuff I'm doing for LWAMI 3.03.

Thanks for finding this SQ and for confirming it UB.
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Old 04-29-06, 12:22 AM   #7
Bellman
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3 questions:

(1) LwAmi 3.03 Did I rRead somewhere we had seen the last one ?

(2) Where is Amizaur ?

(3) What is a 'whisker' ?
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Old 04-29-06, 01:28 AM   #8
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Perhaps... that was before the breakthrough on the SLAM-ER. The modding projects will continue, but the future packaging is not set at this point.

Amizaur is still active on the mod.
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Old 04-29-06, 02:25 AM   #9
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I'd have thought you would have been able to use another ship as a decoy, ie you run across its wake and if by the time the torp reaches the crossover point if the decoy's wake is stronger thatn yours it would go after the decoy.
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Old 04-30-06, 10:43 AM   #10
Wim Libaers
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Weapons flying through solid objects are normal in this game. Easy to demonstrate with the sub SAM and any ship. Apparently, unless explicitly programmed to track and hit something, collision detection isn't done.
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Old 04-30-06, 01:05 PM   #11
LuftWolf
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Quote:
Originally Posted by Wim Libaers
Weapons flying through solid objects are normal in this game. Easy to demonstrate with the sub SAM and any ship. Apparently, unless explicitly programmed to track and hit something, collision detection isn't done.
For weapons, you are correct.

I'm not entirely sure about regular torpedoes, but I suspect this does not work for them... based on the fact that back in stock DW you could drop a CM at any point before the weapon hits you and it will still home and explode on the CM.
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Old 04-30-06, 06:33 PM   #12
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Somehow I doubt they had a "Phased Cloaking Device" during WW2.
However I may be mistaken. :hmm:
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Old 05-01-06, 04:00 PM   #13
Wim Libaers
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Quote:
Originally Posted by LuftWolf
based on the fact that back in stock DW you could drop a CM at any point before the weapon hits you and it will still home and explode on the CM.
Yes, but wasn't that a special case, where the weapon would decide to home on the sub or the CM once, and after that it would either completely ignore the sub, or the CM? And they do tend to ignore dead platforms, at least most of the time. With exceptions http://www.subsim.com/phpBB/viewtopic.php?t=51872
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Old 05-01-06, 08:53 PM   #14
SeaQueen
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Quote:
Originally Posted by Ultraboy
SeaQueen: Because I have a lot of time on my hands today, I tried to duplicate the wakehomer situation you described. Each time I fired, the fish would always home in on the intended target regardless of what else was in or near it's path. On the fourth try, the target passed behind the "interference" ship, and sure enough, the torpedo passed right through it and on to the target.

Thus, I can only conclude, the torpedo is magic.
RAD!!!! :|\
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Old 05-01-06, 08:54 PM   #15
SeaQueen
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Quote:
Originally Posted by LuftWolf
Thanks for finding this SQ and for confirming it UB.
I just call it how I see it.
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