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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
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Just had a brain spasm. In SH3, you pretty much know exactly how much tonnage you sink, almost from the moment you sink it. I was just wondering if in SH4 it would be possible (or even desirable) to simulate the findings of the JANAC committee. JANAC was convened after the war to review Japanese records and determine what was sunk and what wasn't. In many cases, skippers' claimed tonnage was reduced; in a few it was actually increased. In SH4, this could be incorporated perhaps by letting you see your tonnage as you play (just as in SH3), but then having it adjusted at the conclusion of your career. Randomize it a little so it's not a fixed amount for every player, every career.
I confess I don't know what would be a fair way to do this. ![]() I dunno - what do y'all think? Doable? Desirable? Unnecessary?
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#2 |
Ocean Warrior
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I always wondered how on Earth you know exactly how much tonnage you sink, too. But I can't think of a fix, either.
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#3 |
Lucky Jack
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I was thinking that too few days ago. I would like to see modders to include an optional mod to the big mods out there (NYGM & GW) that would change the tonnages of ships.
Every type of ship would have a same tonnage. e.g. if you sink three T3 tankers: 9000 + 9000 + 9000 = 27000 tons. Much more realistic IMO. |
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#4 | |
Engineer
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![]() My 2 euro cents! |
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#5 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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![]() ![]() ![]() P.S. Regarding the first post in this thread, SH3 Commander allows players to modify tonnages as well as the variation in tonnages awarded to the boat. You can have them as variable or as similar as you desire. ![]()
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#6 | |
Seasoned Skipper
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__________________
![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#7 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Going back to this thread's topic, it points out an issue that I think is unfortunate - and that's that SH3 Commander is still relatively unknown among players in general. I think that SH3 Commander is always going to be the one essential mod for this game because it allows players a huge amount of freedom to tailor the game to their needs. Sadly, whether it's from a lack of effective advertising, a perception that the mod is too complex, a basic misunderstanding of how the mod works and what it does, or just a fear of mods in general, players as a whole have not caught onto this great mod. I tend to think that, because it's not as simple and clear as a skins mod, most people just can't figure out how good it is unless they get it working, and many people aren't willing to commit to a mod unless they can see pretty pictures showing new graphics, and 'chrome' is not what SH3 Commander is all about. It's much deeper than that. I mean, what other mod automatically generates a commander's entire life history, from his birth and schooling all the way to his postwar career and death?
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#8 |
Stowaway
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Beery, I think RUB gets forgotten in the lists because the newer mods are based on it in the first place; the child replaces the parent and gets the credit.
As to Commander, I agree it's the single most useful tool, and I thank you and Jaesen for all your hard work. |
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#9 | |
Seasoned Skipper
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Very much looking forward to trying Commander; thanks for all your hard work!
__________________
![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#10 |
Silent Hunter
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I use SH3 Commander all the time, I could not imagine sailing without it.
Back to the topic at hand, it could easily be done if the game only gave the commander the number of ships/tonnage sunk at the end of a career. The player would have to guess, as in RL, the tonnage of each ship sunk which would lead to wild overclaims ... as in RL. ![]()
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#11 |
Ace of the Deep
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This sounds like a "Guess the weight" contest...sorta; but, hey, why not?
Say at the end of a patrol, you submit your 'guesstimated' tonnage sunk and if it's within a certain percentage of JANAC, you are credited on plus if you're guess is on the plus side...and conversely, debited if on the negative side if it doesn't satisfy the params...
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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