SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-01-06, 08:55 PM   #1
Cdre Gibs
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default The "Neutral Ships in Convoy's" Solution.

xxxxx

Last edited by Cdre Gibs; 11-08-06 at 01:15 AM.
  Reply With Quote
Old 02-01-06, 09:15 PM   #2
booger2005
Engineer
 
Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
Default

Or you could be like me-sink the neutral ships and not give one da** about renown
booger2005 is offline   Reply With Quote
Old 02-01-06, 09:24 PM   #3
Spent
Watch
 
Join Date: Jan 2006
Posts: 30
Downloads: 0
Uploads: 0
Default

Or edit the basic.cfg so neutral ships give 0 reknown
__________________
Spent is offline   Reply With Quote
Old 02-01-06, 10:01 PM   #4
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Guys, it's has nothing to do with renown.

Neutral ships have a bug where if you shoot at them, their own friends will finish them off. As far as I understand it, Cdre Gibs suggestion should fix that problem.
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 02-01-06, 10:12 PM   #5
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Unless everyone takes up this then we wont be able to have this and our favorite camp mod together
__________________
Letum is offline   Reply With Quote
Old 02-01-06, 10:35 PM   #6
booger2005
Engineer
 
Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
Default Re: The "Neutral Ships in Convoy's" Solution.

Quote:
Originally Posted by Cdre Gibs
We all know about the Neutral ships found in Convoys and the resulting problem of what happens when you sink them. As has been stated many times Neutral ships in convoys are by rights fair game, but SH3 says other wise - yes.
Sounds like he's talking about renown to me
booger2005 is offline   Reply With Quote
Old 02-01-06, 10:40 PM   #7
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Either way, neutral ships have a few bugs associated with them; one being the renown, and the other being the stupid AI shooting at teammates.
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 02-01-06, 11:09 PM   #8
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Spent
Or edit the basic.cfg so neutral ships give 0 reknown
I made that..... if they are in the convoy shiping goods to the enemy...... they are enemy.

Sink them all !! :rotfl:
Redwine is offline   Reply With Quote
Old 02-02-06, 01:22 AM   #9
booger2005
Engineer
 
Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by Marhkimov
Guys, it's has nothing to do with renown.

Neutral ships have a bug where if you shoot at them, their own friends will finish them off. As far as I understand it, Cdre Gibs suggestion should fix that problem.
I've seen it where if a neutral ship aims at you and hits an allied ship, all the allied ships turn against it, but never this.

Ok, all for it. But why not name the countries something like Norway in Convoy rater than Convoy1, etc. :hmm:
booger2005 is offline   Reply With Quote
Old 02-02-06, 02:12 AM   #10
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Pardon me for asking, but this is a BIG BIG BIG thing you are suggesting, isn't it?
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 02-02-06, 04:03 AM   #11
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

Doesn't sound that hard to implement me.

For every current "Nation" another nation "Nation_Convoy" is needed.

All "Nation_Convoy" should be hostile, even as "Nation" is neutral. Axis of course not.

Wouldn't be the easiest solution be a tool that automatically adds those nations, instead of manually including it in a mod package?
__________________

GlobalExplorer is offline   Reply With Quote
Old 02-02-06, 04:16 AM   #12
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Need new flags, new nations, new scripts... etc etc
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 02-02-06, 04:43 AM   #13
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by Cdre Gibs
Ohh an Yes Marhkimov it is a big big thing I suggest, because it needs the campains redone.
This could also be done programmatically. Basically needs to replace all occurences of "American" for "American_Convoy" (if in Convoy). Ctrl-F / Ctrl-H might do already.
__________________

GlobalExplorer is offline   Reply With Quote
Old 02-02-06, 04:48 AM   #14
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by GlobalExplorer
Quote:
Originally Posted by Cdre Gibs
Ohh an Yes Marhkimov it is a big big thing I suggest, because it needs the campains redone.
This could also be done programmatically. Basically needs to replace all occurences of "American" for "American_Convoy" (if in Convoy). Ctrl-F / Ctrl-H might do already.
It can be done programmatically, but it also has to be done selectively... Meaning not all of the ships have to be changed.

Meaning someone has to sit there, picking and choosing which ships have to be changed. For thousands of entries, for dozens of nations.

__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 02-02-06, 04:50 AM   #15
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Who? me? :hmm:
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.