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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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xxxxx
Last edited by Cdre Gibs; 11-08-06 at 01:15 AM. |
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#2 |
Engineer
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Or you could be like me-sink the neutral ships and not give one da** about renown
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#3 |
Watch
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Or edit the basic.cfg so neutral ships give 0 reknown
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#4 |
Admiral
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Guys, it's has nothing to do with renown.
Neutral ships have a bug where if you shoot at them, their own friends will finish them off. As far as I understand it, Cdre Gibs suggestion should fix that problem.
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#5 |
Navy Seal
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#6 | |
Engineer
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#7 |
Admiral
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Either way, neutral ships have a few bugs associated with them; one being the renown, and the other being the stupid AI shooting at teammates.
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#8 | |
Sea Lord
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Sink them all !! :rotfl: |
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#9 | |
Engineer
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![]() Ok, all for it. But why not name the countries something like Norway in Convoy rater than Convoy1, etc. :hmm: |
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#10 |
Admiral
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Pardon me for asking, but this is a BIG BIG BIG thing you are suggesting, isn't it?
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#11 |
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Doesn't sound that hard to implement me.
For every current "Nation" another nation "Nation_Convoy" is needed. All "Nation_Convoy" should be hostile, even as "Nation" is neutral. Axis of course not. Wouldn't be the easiest solution be a tool that automatically adds those nations, instead of manually including it in a mod package?
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#12 |
Admiral
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Need new flags, new nations, new scripts... etc etc
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#13 | |
Admiral
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#14 | ||
Admiral
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Meaning someone has to sit there, picking and choosing which ships have to be changed. For thousands of entries, for dozens of nations. ![]() ![]() ![]()
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#15 |
Admiral
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Who? me? :hmm:
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