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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
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how can i edit the explosive power of all topedoes?im kinda tired of c2/c3 swallowing my eels, without even droping out of convoy formation.
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#2 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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#3 |
Silent Hunter
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Download the SH3 Mini Tweaker program, along with the associated tweak file for torpedo_zon. Then, increase the MinEF and MaxEF values.
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#4 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
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ah nice. thnx for ur answer, but where can i find this program?
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#5 |
Silent Hunter
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#6 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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May I suggest that you will get better value for money from using the NYGM Ship Damage Mod, where a C2 can be brought down with 2 torpedoes?
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#7 |
Silent Hunter
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Good point; NYGM makes the sinkings more interesting, and it can take some time to adjust the blast effect settings manually...
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#8 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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#9 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
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As far I can remember there was a post on this a while ago on the forums with a d/load link for it but can't remember where it is, you can take a shot at a c2 or any ship for that and take her down but it was considered a cheat because you could also take out a BB with 1 shot
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#10 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Increase the power of the torpedo over his true values could be considered a cheat.
![]() except if you want a nuke warhead that can sink or blow up a entire convoy with a shot :rotfl:
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#11 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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MaxEF will be applied up to MinRadius, then the EF damge or effort or effect.....will be reduced up to the MinEF at just the MaxRadius. In example if the settings are : MinEF = 320 MaxEF = 380 MinRadius = 3 Maxradius = 7 It means a torpedo explosion power of 380 will be applied up to 3 meters and then it will decrease down to 320 at 7 meters. ![]() Edit : Thanks Teddy bar ..... I was wrong, according with Teddy info, Max and Min values was the limits for random effect. ![]() |
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#12 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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2 Dize.
U can to sink C2 by one torp. Torp depth 1...1.5 m lower keel. Aim slightly forward from middle of ship. And without any MODs!!? Anvart ![]() |
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#13 |
Blade Master
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Download the NYGM Ship Damage Mod, and look at the Read-Me. I have explained everything in great detail. Lots and Lots of detail with great examples.
It all depends on what you are after, if you want things to go BOOM just make the MIN & MAX big and any value that you want. If you want to have ships that sink, then I have already done it with the NYGM Ship Damage Mod. |
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#14 | |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
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i will definetly take a closer look at the NYGM Ship Damage Mod. thanx for pointing me to that. |
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#15 | |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
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