SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-14-05, 11:35 AM   #1
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default Is anyone else here navigating like this.

I like to navigate without the waypoints. I plan the route in my mind and then take heading to my first "in my mind" waypoint. Then when I reach it, I order manually my crew to take new heading.

Is anyone else doing this?

Then a minor mod request/question:
1. Is it possible to disable the waypoint key?
2. Is it possible to make so, that I cant see my sub on the map? (Id like to navigate without any help. i.e. I take heading to somewhere, calculate the distance to "waypoint", then calculate how long it´ll take to get there by using the distance/24h calculations.)
Dowly is offline   Reply With Quote
Old 12-14-05, 11:42 AM   #2
Dutch
Sonar Guy
 
Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
Default

That sounds fun. I would like to be able to do the same but I fear we are few.
Dutch is offline   Reply With Quote
Old 12-14-05, 01:48 PM   #3
Krupp
Weps
 
Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
Default

I have tried that also (navigating without waypoints) and liked it. Difficult part is that the boat won't stay on course you set like it does when moving from waypoint to another ( you can see that the rudder makes small adjustments all the time). If it would stay on course and there wouldn't be any boat marker on the map, that'd be nice
__________________
"Gentlemen, we have no choice. Total engagement.
Die with dignity."
Krupp is offline   Reply With Quote
Old 12-14-05, 02:45 PM   #4
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by Krupp
I have tried that also (navigating without waypoints) and liked it. Difficult part is that the boat won't stay on course you set like it does when moving from waypoint to another ( you can see that the rudder makes small adjustments all the time). If it would stay on course and there wouldn't be any boat marker on the map, that'd be nice
I noticed that rudder thing too.
Dowly is offline   Reply With Quote
Old 12-14-05, 02:53 PM   #5
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

If you really want 100% full manual navigation, you could delete your u-boat map marker. Then don't use the nav tool, and voila!

A real navigation system! PENCIL AND PAPER!
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 12-14-05, 03:18 PM   #6
lafeeverted
Chief
 
Join Date: Jan 2002
Posts: 329
Downloads: 13
Uploads: 0


Default

As long as you stuck to your original plotted course you should be able to do this quite easily. The problem I see, is once you deviate from your planned direction of travel, say to intercept target, you would lose your sense of position. If you tracked every movement of your ship in the chase, then evasion process you might be reasonably close. Now you would face the problem of real life as to not knowing exaclty where you were. If the stars are accurately portrayed, you could work out your position that way, or get an ingame sextant mod. Soon you would be functioning as a full time navigator. :hmm:
lafeeverted is offline   Reply With Quote
Old 12-14-05, 04:33 PM   #7
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Hmm... Yeah, on second thought, it might be better to keep the u-boat position marker.

A sextant in SH3? Yeah right...

Use landmarks to find your position in SH3? Yeah right...

Track every course and speed change for your u-boat? Possible, but yeah right...



For simplicity's sake, keep the marker. Unless you want to be full-time navigator AND captain.
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 12-14-05, 04:58 PM   #8
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
Default

sextant mod?? I'd love to see that....this one of those things I though could have made this sim truely great....an option to fully navigate...would have been great!
finchOU is offline   Reply With Quote
Old 12-14-05, 05:10 PM   #9
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

Quote:
I like to navigate without the waypoints. I plan the route in my mind and then take heading to my first "in my mind" waypoint. Then when I reach it, I order manually my crew to take new heading.

Is anyone else doing this?

Then a minor mod request/question:
1. Is it possible to disable the waypoint key?
2. Is it possible to make so, that I cant see my sub on the map? (Id like to navigate without any help. i.e. I take heading to somewhere, calculate the distance to "waypoint", then calculate how long it´ll take to get there by using the distance/24h calculations.)
:rotfl: And i thought i was hardcore.
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 12-14-05, 06:40 PM   #10
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default Where Am I?

Unles you can take into consideration currents and wind drift, I don't see how this could be too accurate. Before GPS, it was necessary to take sextant and time readings to get an accurate location.
irish1958
irish1958 is offline   Reply With Quote
Old 12-14-05, 06:42 PM   #11
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default

Quote:
I like to navigate without the waypoints. I plan the route in my mind and then take heading to my first "in my mind" waypoint. Then when I reach it, I order manually my crew to take new heading.
That's the way I used to do it in AoD, but now I use waypoints. Maybe I will try it again though, for the sake of nostalgia.
AG124 is offline   Reply With Quote
Old 12-14-05, 10:08 PM   #12
Etienne
Seasoned Skipper
 
Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by finchOU
sextant mod?? I'd love to see that....this one of those things I though could have made this sim truely great....an option to fully navigate...would have been great!
And if you want to be REALLY hardcore and realistic, you have to do it without a calculator.

I believe SHII's HUD allowed you to do some basic celnav, but one would have to know exactly what year the programmers used for the sky to be accurate.
Etienne is offline   Reply With Quote
Old 12-15-05, 06:30 AM   #13
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

Verdammt! It´s getting hard to maneuver my boat in a heavy storms! Getting off course all the time! But, I didnt know that it was implented to the game, so it doesnt bother me.
Dowly is offline   Reply With Quote
Old 12-16-05, 04:39 AM   #14
Karl-Heinz Jaeger
Planesman
 
Join Date: Apr 2005
Posts: 188
Downloads: 10
Uploads: 0
Default

A navigator option would be pretty sweet, and make things that much more realistic and tis a shame it wasn't included as a feature in the game. However I was thinking perhaps as a compromise to our ever growing wish list of features some of our resident modders may be able to work on a Navigator mod, which would factor your Navigators fatigue, experience and morale into plotting calculations which could result in errors in course and speed so as to let you drift off position sometimes by small amounts and sometimes by large amounts. It would be a far higher degree of error in heavy seas and under storm sails and this would add a whole new dimension to the sim. What you would actually experience is your position on the map updating periodically, exactly like a contact report and the frequency and accuracy of it would depend on all the above mentioned factors. I think that would be a fair compromise for those who wish manual nav was possible, and thoughts??
__________________
Clear Skies and Good Hunting!!
Regards,

Kptn.Lt. Karl-Heinz Jaeger SHIII

Commander Henry Hunter SHIV
Karl-Heinz Jaeger is offline   Reply With Quote
Old 12-16-05, 05:08 AM   #15
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by Karl-Heinz Jaeger
A navigator option would be pretty sweet, and make things that much more realistic and tis a shame it wasn't included as a feature in the game. However I was thinking perhaps as a compromise to our ever growing wish list of features some of our resident modders may be able to work on a Navigator mod, which would factor your Navigators fatigue, experience and morale into plotting calculations which could result in errors in course and speed so as to let you drift off position sometimes by small amounts and sometimes by large amounts. It would be a far higher degree of error in heavy seas and under storm sails and this would add a whole new dimension to the sim. What you would actually experience is your position on the map updating periodically, exactly like a contact report and the frequency and accuracy of it would depend on all the above mentioned factors. I think that would be a fair compromise for those who wish manual nav was possible, and thoughts??
Just like in B17 II!
Dowly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.