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-   -   Is anyone else here navigating like this. (https://www.subsim.com/radioroom/showthread.php?t=87371)

Dowly 12-14-05 11:35 AM

Is anyone else here navigating like this.
 
I like to navigate without the waypoints. I plan the route in my mind and then take heading to my first "in my mind" waypoint. Then when I reach it, I order manually my crew to take new heading.

Is anyone else doing this? :roll:

Then a minor mod request/question:
1. Is it possible to disable the waypoint key?
2. Is it possible to make so, that I cant see my sub on the map? (Id like to navigate without any help. i.e. I take heading to somewhere, calculate the distance to "waypoint", then calculate how long it´ll take to get there by using the distance/24h calculations.)

Dutch 12-14-05 11:42 AM

That sounds fun. I would like to be able to do the same but I fear we are few.

Krupp 12-14-05 01:48 PM

I have tried that also (navigating without waypoints) and liked it. Difficult part is that the boat won't stay on course you set like it does when moving from waypoint to another ( you can see that the rudder makes small adjustments all the time). If it would stay on course and there wouldn't be any boat marker on the map, that'd be nice :)

Dowly 12-14-05 02:45 PM

Quote:

Originally Posted by Krupp
I have tried that also (navigating without waypoints) and liked it. Difficult part is that the boat won't stay on course you set like it does when moving from waypoint to another ( you can see that the rudder makes small adjustments all the time). If it would stay on course and there wouldn't be any boat marker on the map, that'd be nice :)

I noticed that rudder thing too. :nope:

Marhkimov 12-14-05 02:53 PM

If you really want 100% full manual navigation, you could delete your u-boat map marker. Then don't use the nav tool, and voila!

A real navigation system! PENCIL AND PAPER! :up:

lafeeverted 12-14-05 03:18 PM

As long as you stuck to your original plotted course you should be able to do this quite easily. The problem I see, is once you deviate from your planned direction of travel, say to intercept target, you would lose your sense of position. If you tracked every movement of your ship in the chase, then evasion process you might be reasonably close. Now you would face the problem of real life as to not knowing exaclty where you were. If the stars are accurately portrayed, you could work out your position that way, or get an ingame sextant mod. Soon you would be functioning as a full time navigator. :hmm:

Marhkimov 12-14-05 04:33 PM

Hmm... Yeah, on second thought, it might be better to keep the u-boat position marker.

A sextant in SH3? Yeah right...

Use landmarks to find your position in SH3? Yeah right...

Track every course and speed change for your u-boat? Possible, but yeah right...



For simplicity's sake, keep the marker. Unless you want to be full-time navigator AND captain. :lol:

finchOU 12-14-05 04:58 PM

sextant mod?? I'd love to see that....this one of those things I though could have made this sim truely great....an option to fully navigate...would have been great!

kiwi_2005 12-14-05 05:10 PM

Quote:

I like to navigate without the waypoints. I plan the route in my mind and then take heading to my first "in my mind" waypoint. Then when I reach it, I order manually my crew to take new heading.

Is anyone else doing this?

Then a minor mod request/question:
1. Is it possible to disable the waypoint key?
2. Is it possible to make so, that I cant see my sub on the map? (Id like to navigate without any help. i.e. I take heading to somewhere, calculate the distance to "waypoint", then calculate how long it´ll take to get there by using the distance/24h calculations.)
:rotfl: And i thought i was hardcore.

irish1958 12-14-05 06:40 PM

Where Am I?
 
Unles you can take into consideration currents and wind drift, I don't see how this could be too accurate. Before GPS, it was necessary to take sextant and time readings to get an accurate location.
irish1958

AG124 12-14-05 06:42 PM

Quote:

I like to navigate without the waypoints. I plan the route in my mind and then take heading to my first "in my mind" waypoint. Then when I reach it, I order manually my crew to take new heading.
That's the way I used to do it in AoD, but now I use waypoints. Maybe I will try it again though, for the sake of nostalgia.

Etienne 12-14-05 10:08 PM

Quote:

Originally Posted by finchOU
sextant mod?? I'd love to see that....this one of those things I though could have made this sim truely great....an option to fully navigate...would have been great!

And if you want to be REALLY hardcore and realistic, you have to do it without a calculator.

I believe SHII's HUD allowed you to do some basic celnav, but one would have to know exactly what year the programmers used for the sky to be accurate.

Dowly 12-15-05 06:30 AM

Verdammt! It´s getting hard to maneuver my boat in a heavy storms! Getting off course all the time! But, I didnt know that it was implented to the game, so it doesnt bother me. :)

Karl-Heinz Jaeger 12-16-05 04:39 AM

A navigator option would be pretty sweet, and make things that much more realistic and tis a shame it wasn't included as a feature in the game. However I was thinking perhaps as a compromise to our ever growing wish list of features some of our resident modders may be able to work on a Navigator mod, which would factor your Navigators fatigue, experience and morale into plotting calculations which could result in errors in course and speed so as to let you drift off position sometimes by small amounts and sometimes by large amounts. It would be a far higher degree of error in heavy seas and under storm sails and this would add a whole new dimension to the sim. What you would actually experience is your position on the map updating periodically, exactly like a contact report and the frequency and accuracy of it would depend on all the above mentioned factors. I think that would be a fair compromise for those who wish manual nav was possible, and thoughts??

Dowly 12-16-05 05:08 AM

Quote:

Originally Posted by Karl-Heinz Jaeger
A navigator option would be pretty sweet, and make things that much more realistic and tis a shame it wasn't included as a feature in the game. However I was thinking perhaps as a compromise to our ever growing wish list of features some of our resident modders may be able to work on a Navigator mod, which would factor your Navigators fatigue, experience and morale into plotting calculations which could result in errors in course and speed so as to let you drift off position sometimes by small amounts and sometimes by large amounts. It would be a far higher degree of error in heavy seas and under storm sails and this would add a whole new dimension to the sim. What you would actually experience is your position on the map updating periodically, exactly like a contact report and the frequency and accuracy of it would depend on all the above mentioned factors. I think that would be a fair compromise for those who wish manual nav was possible, and thoughts??

Just like in B17 II! :yep:


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