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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Here it is for those who don't want to dig around .eqp files themselves.
[FIXED download - added readme file, removed extra files for the C3] http://rapidshare.de/files/4802791/l...ixed_.zip.html If anyone wants to upload this to Realsimulation for me (unless Martin pops by himself) - go ahead! (I keep having problems connecting to that upload server). Should be JSGME compatible. Due credit for the discovery to CB.. and Col7777 *********** Features: "Leigh Lights" for all large aircraft: -Catalina -Wellington -Sunderland -Liberator (smaller aircraft could not carry such equipment, so they don't get anything ![]() Single spotlights for dry cargo ships: -Coastal Merchant/Tramp Steamer -Small Merchant -C2/Medium Merchant -C3/Large Merchant -Liberty Cargo -Victory Cargo Spotlights for transport ships: -Troop Ship (1 spotlight) -Passenger Liner (2 spotlights) (Tankers probably don't want to attract any more attention to themselves than they should, so they get nothing ![]() (...and warships already have theirs, so...) ![]() Oh yes, and if anyone wants to add spotlights to anything else... http://www.subsim.com/phpBB/viewtopic.php?t=42094 Check this out for instructions on how. Very easy! |
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#2 |
Stowaway
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Up in 5 minutes :-)
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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GOT IT
![]() ![]() doh THAT avatar i like ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#4 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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CCIP - good work, but you could add text file to your mod with explanation of modification.
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#5 | |
Sparky
![]() Join Date: Dec 2003
Location: Glasgow, Scotland
Posts: 155
Downloads: 65
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Good Hunting! Torpedo Problems? Check out my thread for FAQ\'s and running depths! |
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#6 |
Gunner
![]() Join Date: Sep 2005
Posts: 95
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Thank you!I will download it right away.
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#7 |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
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Cheers for this CCIP, what is the difference between the C3 and the rest of the ships. It's folder has all the files in it while the other ship folders have only the .eqp file
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My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
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#8 |
A-ganger
![]() Join Date: May 2005
Location: Poland
Posts: 80
Downloads: 82
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thanks CCIP. great job.
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#9 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
Uploads: 0
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indeed, nice work!
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#10 | |
Navy Seal
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![]() I forgot to delete them. Will put up a fixed version and also add a readme shortly. The mod is so basic it's a wonder I managed to screw up ![]() You can just delete all the other files from the C3 and use only the .eqp before applying the mod. |
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#11 |
Gunner
![]() Join Date: Sep 2005
Posts: 95
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Excuse me,but since i don't understand very well the way mods works,could you tell me if it's compatible with the merchants variety mod?Because i think i remember it goes in the same folder.
Thank you. |
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#12 |
A-ganger
![]() Join Date: May 2005
Location: Poland
Posts: 80
Downloads: 82
Uploads: 0
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sorry, CCIP - is this mod Rub 1.43 compatible ? The JGSME is trying to modify the files that were previously modified by RuB.
Beery, any chance to include this mode in next Rub release ? thnx |
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#13 |
Navy Seal
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You might want to go to the NKC3 folder and delete all the files except the .eqp file (error on my part, as mentioned).
Otherwise - I run (a modified) RUb 1.43, so it's definitely good to go ![]() |
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#14 |
Navy Seal
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Changed the download to a fixed version, including a small readme; removed extra files for the C3.
Will try to get in touch with Terrapin on this shortly. |
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#15 | |
Stowaway
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Not necessary, I'll replace the old version ASAP ![]() |
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