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#1 |
Ace of the Deep
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opening the ships cfg file in the sea/ship folder
and adding these entrys to the cfg file [AirGroup 1] StartDate=19380101 EndDate=19420501 Squadron1Class=FBHurricaneMk1 Squadron1No=12 [AirGroup 2] StartDate=19420502 EndDate=19451231 Squadron1Class=TBAvenger Squadron1No=18 (compare to the carrier cfg entrys for more variety) will create a moving airbase attached to the vessel perhaps usefull for russian convoys (ship bourne hurricanes) works for allied ships/aircraft-- am going to try adding a FW condor in the same way to the player subs just to see if it allso works for player/axis vessels-- again perhaps for fun or maybe more seriuosly accurate (at a pinch) for med campaigns adding italian bomber support to the player subs--triggering bomber attacks against enemy convoys on contact- adds some spice
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#2 |
Grey Wolf
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Nice
![]() So if I understand you right, if you put this to C3 than all C3's will have this invisible airbase attached? |
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#3 |
Grey Wolf
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Now is it at all possible to clone a air group and have them invisible and attach to them to ai subs.
Just my vivid imagination Or better still have an invisible group attached to our subs only to be triggered by a radio contact report. Maybe the latter would ruin the default air attacks though so not that possible. All the same, I can see great potential in this and definetly more eye candy at sea. You will probably find someone re-creating some pacific theatre here.
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#4 |
Grey Wolf
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Hi CB,
Where have you been? Just a thought on what you have done, will it work by attaching AI subs to the player sub (Wolfpacks)? Ooops! Sorry goulgjd we both poted the same thing a minute apart, thinking alike. ![]()
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#5 |
Commodore
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Hi!
If you do this, you might want to limit the number of aircraft, unless you really want to be jumped by an entire squadron of aircraft all at once... ![]() Pablo |
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#6 | |
Ocean Warrior
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rulle34 wrote:
Quote:
Rubini. |
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#7 | |
Ace of the Deep
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![]() Quote:
![]() not sure if the game will accept a sub (sergbuto's ai subs?) launched from an airbase--but it might--if not perhaps some form of hex edting of the core files might trick the game into accepting a sub as an aircraft-- rulles right tho every instance of the ship will have the airbase---tho using your brit sub type adition of new vessels a unique job is easy enough be nice to have a german destroyer group in the channel with stukas!! or adding hurricanes to the brit PT boats would liven up the coastal waters a bit-- and the hunter killer groups would have air support in coastal waters- stuff like that--i was too lazy to add escort carriers to all the convoys so cheated it with this idea LOL!! realism what's that ? ![]()
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#8 | |
Ace of the Deep
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![]() Quote:
i wondered about the class thing myself-wether there was any limitation on which classes of vessels could spawn aircraft on the fly--but it did work AFAIK-- perhaps the problem is with the walrus rather than the ship? the walrus being a "non-stock" (after a fashion) aircraft? might be missing a reference in the model file? try using the cfg file method i mentioned
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#9 |
Ace of the Deep
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it may be that non carrier class vessels with the airgroup added via the cfg in fact only trigger/spawn aircraft when within the normal airbase range of the nearest "stock" airbase-- this would explain why the clemson and corvette spawned aircraft-- acting as a more localised mobile sensor/trigger for the global airstrike coverage---i noticed that out side the normal range of the airbases the vessels did not appear to trigger an airstrike--where-as within the normal coverage area they did--
instead of being a carrier class independant moving airbase they are just an external trigger for the existing airbases--interesting
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#10 |
Ace of the Deep
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how do you script the group plus aircraft entry?
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#11 |
Grey Wolf
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I've added Serg's AI subs to a allied convoy using the editor, is this the way you add the A/C's above Commander?
http://www.subsim.com/phpBB/viewtopic.php?t=43862
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#12 |
Ace of the Deep
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what does this look like when you view the mission file in wordpad--(ie as a hand edit job?--there may be things you can tinker with by hand editing that you can't do by using the editor/ :hmm:
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#13 |
Grey Wolf
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I'm im work right now CB so I can't show till later, but maybe Cammander might be able to help, if not I'll post later.
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#14 |
Ace of the Deep
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oops double post
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#15 |
Ace of the Deep
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cheers Col
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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