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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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I have yet to contribute a mod (I've just enjoyed the hard work of others) and would like to do my share for the community. One thing that has always bothered me about SH3 is that wounded ships appear wounded, but don't seem to be affected. For example, last night I conducted an attack on a fast convoy (fast being 12kts) and put a torpedo into the side of a medium merchant. About 4 hrs later, after surfacing and trailing the convoy again, that merchant was flaming and her foc'sle was underwater... but she was still doing 12kts and keeping formation w/ the rest of the convoy. Previous sub sims (going back to Silent Service on my Commodore 64!) had heavily wounded ships slow and sometimes fall out of formation, which I think is more realistic.
Is it possible to modify the speed of a ship to decrease after it takes damage but has not sunk? |
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