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Old 09-10-05, 03:41 PM   #1
Payoff
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Default Whats the latest on the "LIFEBOAT MOD"?

Any news on this much anticipated mod? :hmm:
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla
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Old 09-11-05, 01:15 PM   #2
999-Jay-999
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same here, seems to have gone the way of the sea gull..... out and beyond...
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Old 09-11-05, 01:15 PM   #3
999-Jay-999
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same here, seems to have gone the way of the sea gull..... out and beyond...
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Old 09-11-05, 09:25 PM   #4
Charlie901
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IIRC a way hasn't been found, yet, to have the LB's spawn when a ship is sunk.

So I believe they can't be implemented as of now.
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Old 09-11-05, 10:56 PM   #5
iambecomelife
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Sergbuto wants them to spawn during a sinking? I thought he was hust going to have them appear at random in the campaign, using the rnd layer...
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Old 09-12-05, 02:11 AM   #6
Charlie901
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Quote:
Originally Posted by iambecomelife
Sergbuto wants them to spawn during a sinking? I thought he was hust going to have them appear at random in the campaign, using the rnd layer...

What about attaching a "Trigger" Event at the end of a waypoint for a vessel, that "Spawns" the Lifeboats, when that vessel is sunk.

Of course the ship would probably have to be stationary at the end of the waypoint for it too work. But I suppose it's better than nothing, for now.
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