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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
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Any news on this much anticipated mod? :hmm:
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#2 |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
Uploads: 0
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same here, seems to have gone the way of the sea gull..... out and beyond...
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#3 |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
Uploads: 0
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same here, seems to have gone the way of the sea gull..... out and beyond...
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#4 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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IIRC a way hasn't been found, yet, to have the LB's spawn when a ship is sunk.
So I believe they can't be implemented as of now. |
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#5 |
Silent Hunter
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Sergbuto wants them to spawn during a sinking? I thought he was hust going to have them appear at random in the campaign, using the rnd layer...
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#6 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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![]() Quote:
What about attaching a "Trigger" Event at the end of a waypoint for a vessel, that "Spawns" the Lifeboats, when that vessel is sunk. Of course the ship would probably have to be stationary at the end of the waypoint for it too work. But I suppose it's better than nothing, for now. |
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