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-   -   Whats the latest on the "LIFEBOAT MOD"? (https://www.subsim.com/radioroom/showthread.php?t=84242)

Payoff 09-10-05 03:41 PM

Whats the latest on the "LIFEBOAT MOD"?
 
Any news on this much anticipated mod? :hmm:

999-Jay-999 09-11-05 01:15 PM

same here, seems to have gone the way of the sea gull..... out and beyond...

999-Jay-999 09-11-05 01:15 PM

same here, seems to have gone the way of the sea gull..... out and beyond...

Charlie901 09-11-05 09:25 PM

IIRC a way hasn't been found, yet, to have the LB's spawn when a ship is sunk.

So I believe they can't be implemented as of now.

iambecomelife 09-11-05 10:56 PM

Sergbuto wants them to spawn during a sinking? I thought he was hust going to have them appear at random in the campaign, using the rnd layer...

Charlie901 09-12-05 02:11 AM

Quote:

Originally Posted by iambecomelife
Sergbuto wants them to spawn during a sinking? I thought he was hust going to have them appear at random in the campaign, using the rnd layer...


What about attaching a "Trigger" Event at the end of a waypoint for a vessel, that "Spawns" the Lifeboats, when that vessel is sunk.

Of course the ship would probably have to be stationary at the end of the waypoint for it too work. But I suppose it's better than nothing, for now.


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