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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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![]() ![]() ![]() ![]() Thanks Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#2 |
Seaman
![]() Join Date: Nov 2002
Location: So Cal
Posts: 40
Downloads: 0
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Check out the Sticky FAQ up top and scroll down to the
- Extended Naval Accademy Section. Look for manual TDC links. |
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#3 |
Sailor man
![]() Join Date: Jul 2005
Location: Savannah USA
Posts: 49
Downloads: 0
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Exactly 15 seconds on the stopwatch, usually gives you a good read...but not always.
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#4 |
A-ganger
![]() Join Date: Jul 2005
Location: Wilton, NH
Posts: 72
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You have to set the distance and AOB before you can set the speed..not sure if you have to have the proper ship type too.
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#5 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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![]() ![]() Yeah I might not of had the AOB or range set right is why I wasnt getting a speed result. I was playing a little last night and after setting up all the other information I was able to get a few speed results. Thanks again guys ![]() Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#6 |
Mate
![]() Join Date: Jul 2005
Location: Houston, TX.
Posts: 51
Downloads: 0
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I havent had any luck using the datapad find speed thing (unreliable results), so I quit using it and I wish you could enter the speed manually in the notepad like the other settings. The easiest method is to ask your weapons officer for a target solution early on and he is usually dead on with the speed, then you can update the range and AOB from there on if you want.
I use the map. Place a mark on the targets current position, then start the stopwatch in the periscope or UZO. Then you can place another mark on the targets position 1 or 2 minutes later and measure the distance with the map ruler. The tools in the map give you distances in kilometers, so .4 = 400 meters. To get the targets speed for any given time interval use the equation: (D/t)*1.944 D is distance in meters, t is time in seconds, and * 1.944 converts meters per second to knots. I made an exel spread sheet that does this for 1 & 2 minutes and printed it out. Here are the results: Distance in 2 minutes(meters); Speed (knots) 100 ; 1.62 200 ; 3.24 300 ; 4.86 400 ; 6.48 500 ; 8.1 600 ; 9.72 700 ; 11.34 800 ; 12.96 900 ; 14.58 1000 ; 16.2 1100 ; 17.82 1200 ; 19.44 1300 ; 21.06 1400 ; 22.68 1500 ; 24.3 1600 ; 25.92 1700 ; 27.54 1800 ; 29.16 1900 ; 30.78 2000 ; 32.4 I have verified this in game using the stopwatch and these results are always within 1 knot of the weapon officers speed. Using this method and formula you can make charts to figure the speed of any given time interval you choose. [[/img] |
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