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-   -   Help - Finding a targets speed? (https://www.subsim.com/radioroom/showthread.php?t=82758)

WolfyBrandon 08-03-05 10:49 PM

Help - Finding a targets speed?
 
:oops: Hate to ask a total newb question, but I guess everyone has to start somewhere,

:damn: How do you find a targets speed in SH3? I can find the range, bow angle and what not but I can't get a speed result for some reason. How exactually do you mesure it in the scope? I start the timer and run it for a while and i either get - or 0 kts as a result... :(

Thanks
Wolfy

RevRaz 08-04-05 12:07 AM

Check out the Sticky FAQ up top and scroll down to the

- Extended Naval Accademy

Section. Look for manual TDC links.

Kafka 08-04-05 09:46 AM

Exactly 15 seconds on the stopwatch, usually gives you a good read...but not always.

Stymnus 08-04-05 06:11 PM

Keep in mind..
 
You have to set the distance and AOB before you can set the speed..not sure if you have to have the proper ship type too.

WolfyBrandon 08-04-05 07:20 PM

:) Thanks for the reply guys,

Yeah I might not of had the AOB or range set right is why I wasnt getting a speed result. I was playing a little last night and after setting up all the other information I was able to get a few speed results.

Thanks again guys :up:
Wolfy

Knotical 08-04-05 10:59 PM

I havent had any luck using the datapad find speed thing (unreliable results), so I quit using it and I wish you could enter the speed manually in the notepad like the other settings. The easiest method is to ask your weapons officer for a target solution early on and he is usually dead on with the speed, then you can update the range and AOB from there on if you want.

I use the map. Place a mark on the targets current position, then start the stopwatch in the periscope or UZO. Then you can place another mark on the targets position 1 or 2 minutes later and measure the distance with the map ruler. The tools in the map give you distances in kilometers, so .4 = 400 meters. To get the targets speed for any given time interval use the equation:

(D/t)*1.944

D is distance in meters, t is time in seconds, and * 1.944 converts meters per second to knots. I made an exel spread sheet that does this for 1 & 2 minutes and printed it out. Here are the results:

Distance in 2 minutes(meters); Speed (knots)
100 ; 1.62
200 ; 3.24
300 ; 4.86
400 ; 6.48
500 ; 8.1
600 ; 9.72
700 ; 11.34
800 ; 12.96
900 ; 14.58
1000 ; 16.2
1100 ; 17.82
1200 ; 19.44
1300 ; 21.06
1400 ; 22.68
1500 ; 24.3
1600 ; 25.92
1700 ; 27.54
1800 ; 29.16
1900 ; 30.78
2000 ; 32.4

I have verified this in game using the stopwatch and these results are always within 1 knot of the weapon officers speed. Using this method and formula you can make charts to figure the speed of any given time interval you choose.
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