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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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I'm in the process of making a number of harbour charts based on the NavBuoy User Charts. Here are two examples:
I'd like to scan the Sh5 files for info like water depths, land and sea objects, etc, because physically going to the locations and mapping everything is very time comsuming. Does anyone know what the proper files are that would give this info? And any other help would be greatly appreciated. ![]()
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"Water is pointed" |
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#2 |
Officer
![]() Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
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Nice!!! Looking forward to this.
![]() Thanks!
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SH3 Guide: S3G by BLITZKR!EG Currently - SH5 TWoS - SH3 GWX + MaGui and more - SH3 LSH 2015 + Ahnenerbe's Gui |
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#3 |
Navy Seal
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Sober already created exactly the same mod.
![]() Note that in game charts number is limited to 50...Sjizzle can tell you more about Sobers charts and charts in general...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 |
Navy Seal
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[REL] SH5 Map viewer/gradient editor
This app lets you adjust the colour of the map gradients. This could reduce the number of depth readings that you would need to add ![]() |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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For viewing buoys, etc. on map, you need to run Mission Editor, open a campaign project, and select the appropriate mis layer. IIRC buoys are on a separate layer, identical for all the campaigns, but Trevally can give you more details on this topic. ![]() |
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#6 |
Navy Seal
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oooh lighthouses
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#7 | |
Navy Seal
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![]() data\Campaigns\CampaignProjects\Total_Germany\harb our.mis open with notepad or text editor each bouy has a location in this format:- [Unit 693] Name=_Buoy_G2_FL#1305 " " Long=-674703.000000 Lat=6941362.000000 This lat long are in meters. I cant remember if there is a way to convert ![]() |
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#8 | ||
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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Quote:
Okay that's great advice I'll get on it. ![]()
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"Water is pointed" |
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#9 | |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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"Water is pointed" |
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#10 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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Just an update.
I've done 23 charts so far, not as detailed as I'd like but info is sometimes impossible or just hard to come by. Also too much info is not always good. I got hung up on Stavanger when I noticed the buoys were pointing to a dead end and thought it might be nice to change that. But it's proving to be a little more complicated working with the editor. Also was hoping to add lighthouses to certain areas but I don't have the skill for that, the existing ones I believe are about 83 meters and can be used for DR in navigation or even distance determination with this formula: http://www.subsim.com/radioroom/show...postcount=4335 Anway, more work to go. ![]()
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"Water is pointed" |
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#11 |
Watch
![]() Join Date: Feb 2016
Posts: 27
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Very nice.
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#12 |
Ace of the deep .
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#13 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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"Water is pointed" |
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#14 |
Ace of the deep .
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I believe the limitation is 50 dds files altogether in the game .
Seems to me that a lot of dds pictures could be made into one dds file . ![]() |
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#15 | |
Count Dracula
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