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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Hi All,
I thought it might be a good idea, to open a thread, in order to share some experiences with the new Patch 1.4.2 of KSDII. Happy Hunting!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#2 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi All,
Decided to give the new version 1.4.2 of KSDII a try. Installed the game as per directions. Noticed that when creating a desktop shortcut, that the KSDII icon does not appear on the desktop but merely the sh4.exe icon. Games starts up just fine. I like the little intro movie clip when selecting UAK for 1 Jan.1943 with IXD2 boat. T-3 and T-1/FAT-1 available. Also, Bold-1 and Metox/FuMB-1. Twin-2cm/C30 available from the start. FuMO-30 only available with Turm-2. Not sure when this will be (?) When selecting "Leave from tender", the boat is actually positioned outside of Danzig harbour on the coast but not where it would be, when selecting "Leave from outside harbor". Also, the Anchor icon that shows the base location (Danzig), is located quite a bit in-land. Seems like, all of these are not postioend correctly. Experienced one random CTD just north of Hela ... when re-staring the game, didn't happen again (keeping fingers crossed). Have been given different training orders and will report on those later. When exiting the game, the game doesn't just shut down, but actually crashes and the message that "sh4 ran into a problem" appears. Please feel free to comment ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#3 |
Sea Lord
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Hi, currently UAK flottilas are bugged.
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#4 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Okay, clear. Just wanted to start the same on Version 1.4.1, to check if the same there ... so, no need anymore. Thanks for the Info.
What are some of the changes made in version 1.4.2?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#5 |
Sea Lord
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Allied airbases slight rework
Fixed translation mistakes Uboats now behave more realisticly in storms US coast should now have less merchants. The word "length" has been translated. Thanks to Mork_417! The depth charge explosion does not cut off anymore. Thanks to Vickers03! Campaign tweaks |
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#6 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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![]() Quote:
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Is it theoretically possible to simulate leaving the UAK Flotilla at Danzig for the first war patrol, let's say to Bordeuax? Or would one experience some kind of UAK Flotilla related bugs along the way?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#8 | |
Sea Lord
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#9 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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![]() Quote:
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__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#10 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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I started from UAK Danzig and left for Kiel, even entered Kiel and "Refitted" (Refueled). Everything went well, I left Kiel (for Kristiansand) and just outside of Kiel, already on the mine-free path, the game crashed. Now, none of the game saves will load anymore. So, it seems that this option is in fact not a workable champaign solution.
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#11 |
Lieutenant
![]() Join Date: Jun 2019
Posts: 269
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Hello) Perfectly executed modpack)
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#12 | |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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Hi there, I'm not sure if I'm doing this wrong or its a feature of KSD II which I'm not aware.
I am attempting to calculate range of a ship using the method from Solution_Solver_Angriffsscheibe_Wiz-Wheel_Attack_Disc_Handbook.pdf page 13. The problem is when I tried using the periscope, I get a figure less than half of the actual range calculated by the auto TDC. what am I doing wrong? ![]() ![]() Quote:
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden Last edited by bratwurstdimsum; 01-03-23 at 05:51 AM. |
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#13 |
Sea Lord
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Are you using in game RAOBF disc?
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#14 |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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Hi there, are you referring to this? If so I am not sure how to use it. I am only familiar with the other Angriffsscheibe (brown / yellow) disc.
![]() Also if you are referring to the Help F1 perisopes guides, I do not really understand that either. sorry. ![]()
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden Last edited by bratwurstdimsum; 01-03-23 at 07:10 PM. |
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#15 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Unless, I'm looking at the wrong thing, the distance setting on the knob circled in red is 2750m (not 1023m), correct?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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