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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Stowaway
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For those looking for opportunities for celestial navigation in Silent Hunter 5. The celestial coordinates of the stars in Silent Hunter 5 are different from those in reality. I was able to determine values for a number of navigational stars. Follow the link to learn how to use it.
https://www.youtube.com/channel/UCE0...UHj_tfxf__Sew/ The video tutorials detail the celestial navigation techniques that work in Silent Hunter 5. Last edited by Alpheratz; 09-27-20 at 05:30 PM. |
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#2 |
Gefallen Engel U-666
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Alpheratz!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Stowaway
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#4 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 09-27-20 at 12:22 PM. |
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#5 |
Stowaway
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From detailed video tutorials, you will learn how, without the help of a navigator, to determine the u-boat position with an accuracy of 1 - 2 km by combining celestial navigation and radiobeacon signal.
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#6 |
Commodore
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Very nice! Well done!!
Have you checked the Almanak for the period 1939-1945 from what I know it can be used in the game with quite good results. OLtzS Ashikaga
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#7 | |
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In the game, even the declination of the sun is different from the real one. For example, in fact, on June 21-22 declination of the sun is +23.5 DEG, and on December 21-22 -23.5 DEG. In the game on June 21-22, the sun declination is +22.8 DEG, and on December 21-22 it is -22.8 DEG. It looks as if the wrong tilt of the earth's axis was introduced into the calculation formula. Last edited by Alpheratz; 09-27-20 at 08:17 PM. |
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#8 |
Commodore
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That might well be the case!!
I believe that the game developers never went as far as to take the curvature of the earth into account when they made the map and the 3d world environment. They basically just took the world map and made it flat. Great job on what you are doing so far! The time end effort is impressive. I once tried to make workable depth maps by sounding the Deutsche Bucht and the Channel by using real naval charts from te Kriegsmarine to compare these with the in-game depths but that was such a massive undertaking I quit doing it. But you do inspire me with your work. Best wishes, OLtzS Ashikaga. There is a thread on the forum by a map collector who made several original maps available online for download: https://www.subsim.com/radioroom/sho...d.php?t=213118 This is one of mine: Will upload a sharper pic soon.
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![]() Last edited by Ashikaga; 09-27-20 at 10:04 PM. |
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#9 |
Stowaway
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The fact that the world of Silent Hunter 5 is flat initially seemed to me an obstacle to celestial navigation, but later I became convinced that celestial navigation is possible in Silent Hunter 5, albeit with some reservations. I plan to make this work so that players who don't know celestial navigation but want to use it, can do it.
I believe that Silent Hunter 5 has a lot of potential to raise the level of simulation. Best wishes, Alpheratz. |
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#10 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#11 |
Grey Wolf
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Nice screen name.
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If you have a question about celestial navigation ... ask me! ![]() Celestial Navigation Spreadsheet |
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#12 | |
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#13 |
Chief
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My 'Easter Egg'
Orion
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#14 |
Commodore
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I love it when Orion appears.
Also in real life. ![]() OLtzS Ashikaga.
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#15 |
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Tags |
celestial navigation, sextant |
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