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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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Anyone ever thought of doing a driveable pt or motorboat mod for all nations in this sim?
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#2 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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I would love to see a Schnellboot campaign as much as I would like to see a mine laying campaign or even sail in a convoy as an escort or freighter.
But that is just not possible since this game is part hardcoded so you can only change certain parameters and looks. The base game cannot be changed. Best, Ashi.
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#3 | |
Silent Hunter
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Several months ago somebody was gradually working on a playable Type IX for SH5, so one day it may be done. But definitely not soon. |
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#4 | |
Silent Hunter
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You will also want to speak with MikIII if or when he starts work again on his Type IX - I remember he was a highly skilled modder but still found it tough going, altering things like torpedo loadout and animated parts. He would be a good source for assistance. |
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#5 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#6 | |
GLOBAL MODDING TERRORIST
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2 Threads that went into DETAIL on animations were pretty much explained. Nothing came from those. 1 was in the SH3 area and then the SH4 area. Why should one even explain the SH5 animations? Not a single person would do the work expecting a tool to make their lives easier! Animations are not EASY! You gotta put the time in with the proper tools. I only know 1 person that can do that for SH5. And I'm not interested at this point on SH5. I've offered help on new animations for SH4 and heard only crickets. Name all the new animations added to SH3 and see who's name comes up. |
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#7 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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Kind of a strange message is it not?
You seem convinced of your own prowess where it concerns animations and then state you are not interested in explaining it or doing anything in sh5, and also do not post links to the discussions entailing animating in sh3 and sh4. Do you somehow expect us to shudder at the thought of you not being interested in changing Sh5? Hell I do not even know you let alone know of your work if it at all exists. The OP wrote about something he liked as an idea. No one asked, demanded or even instigated work should be done yet here you are talking those who are brainstorming about this idea down as if you are some kind of hot shot animator. Well the only hot shot animators I know personally are at ILM and you ain't one of them. Glück ab! Ashi.
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#8 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Plus, what he wrote in this post is unfortunately true - there's but a handful of people actively modding SH5 and it's hard to find people ready to put time and effort needed even for doing things we already know how to do (like adding non-playable units). It's not surprising that there's little incentive for researching and teaching how to mod animations unless there are people dedicated to do all the work necessary to make use of this knowledge. |
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#9 | |
Silent Hunter
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#10 | |
Scurvy Dog of the Deep
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#11 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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I gladly stand corrected.
The answer by him just came across as quite haughty and unnecessary since the OP's question was more of a "would it not be nice if" than a very serious "We NEED this in the game" remark. Best, Ashi.
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#12 |
GLOBAL MODDING TERRORIST
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I will apologize for any miss understands you may have took.
Older Members know my past under a different name here. privateer was my forum name long ago. Search Madox58 now. You ask for links about animations so here you go. https://www.subsim.com/radioroom/sho...ight=animation https://www.subsim.com/radioroom/sho...d.php?t=176928 Once you understand the level of work I have put in over many years to understand and share information. Then see that that work and sharing came to nothing? Maybe you will understand why I'm not so keen to go forward yet again! You want to talk animations for SH5? Prove to me you have the Tools and skills to handle them! Other then that? It's a waste of my time. Last edited by Jeff-Groves; 08-12-21 at 06:28 PM. |
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#13 | |
GLOBAL MODDING TERRORIST
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Try to keep up! ![]() As to doing a playable PT? Could be done. Few follow through on things like this but it's totally do able! I'd start with the Schnell Boot for SH3 myself. And guess who did the animation work for that! |
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