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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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Hello,
I released British A to I classes early 2012, now the J to Z (Ca) classes are ready to join them. Except for the J, K, N class, the models represent the classes as first commissioned; later changes are not included. The J, K, N class comes as in 1940, since I like its appearance then best. All ships have individual textures, except for the Ca ships. When commissioned, the varity in colour schemes was small. ![]() Some comments on installing the package: It will replace previous models, including stock J class, Jack410's L class, as well as GWX's Q and S classes. It will not replace GWX's N class. The N class was a repeat of the J & K class and so I did no separate model. DL: http://www.mediafire.com/file/i5sjpi...Z_Class_mod.7z Seachlight fix: http://www.mediafire.com/file/r6m31z...4xm/guns_UK.7z The texture channel of the 3D models of two of the searchlight beams in the gunsUK.dat library file were wrong. Just copy the replacement file into SH3's library folder and overwrite the old one Many thanks to kovall, whoi found the mistake. Error in the documentation: The ship_namers entries for the L&M class are wrongly given as: EnglishNames.cfg: NDDMRiver=DD L&M class GermanNames.cfg: NDDMRiver=Zerstörer L&M-Klasse The corrrect entries are: EnglishNames.cfg: NDDMClass=DD L&M class GermanNames.cfg: NDDMClass=Zerstörer L&M-Klasse All users of stock SH3, GWX, WAC, NYGM: error in sensor definition fieles: Sensor definition files of all destroyer had the optical sensor set to "AII_Visual", which is only defined in LSH5 and CCoM. So, in all other versions of the game, the destroyers are virtually blind. To fix, - either open the "NDD_XYZ.sns" files in all respective subfolder of the Data/Sea/ folder with a text editor and replace "AII_Visual" by "AI_Visual" - or replace the respective files by enabling the fix (DL below) with JSGME, - or replace the respective files by copy and paste (my prefered style). DL: http://www.mediafire.com/file/9c62ia..._visual_fix.7z Good hunting -- the Frog Last edited by the_frog; 02-11-13 at 02:33 PM. |
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#2 |
Chief of the Boat
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Nice one
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#3 |
Watch
![]() Join Date: Dec 2011
Location: Warszawa
Posts: 19
Downloads: 38
Uploads: 0
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Awesome job the frog
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#4 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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Thank you.
Nice additions |
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#5 |
Eternal Patrol
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Another great addition to SH3.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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SSS
Good! |
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#7 |
Stowaway
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We're not worthy, we're not worthy
![]() Awesome job, the Frog. I was waiting for it since I saw the first pic. |
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#8 |
Chief of the Boat
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LOL
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#9 |
Medic
![]() Join Date: Oct 2011
Location: Ireland
Posts: 167
Downloads: 377
Uploads: 0
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Nice work
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It's true (allegedly) |
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#10 |
Pacific Aces Dev Team
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BRAVO
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One day I will return to sea ... |
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#11 |
Stowaway
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Good job! Will I be able to see these destroyers in GWX ships recogniton manual with all the necessary values information for manual targeting ?
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#12 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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@Japlance: M-I-L-W-A-U-K-E-E
![]() @Troublous_Haze: In SH3, the recognition sheet is part of a each model and the important figures come from the model's *.cfg file. So in short, yes. |
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#13 |
Watch
![]() Join Date: Aug 2005
Posts: 18
Downloads: 100
Uploads: 0
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#14 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hallo,
the texture channel of the 3D models of two of the search light beams in the gunsUK.dat library file were wrong. Here's the replacement file; just copy it into SH3's library folder and overwrite the old one. http://www.mediafire.com/file/r6m31z...4xm/guns_UK.7z Many thanks to kovall, who found the mistake. Last edited by the_frog; 12-22-12 at 01:30 PM. |
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#15 |
SUBSIM Newsman
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Very good job,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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