SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-04-21, 04:52 AM   #1
a-kermit
Helmsman
 
Join Date: May 2011
Posts: 107
Downloads: 66
Uploads: 0
Default "WaterSurfaceTransition" Controler

Moin, moin ...

Question for the pros.
I would like to use the "WaterSurfaceTransition" controller.
How should an example link look like ? (Node) What)
I have not been able to create a working one yet.
...Kermit
a-kermit is offline   Reply With Quote
Old 02-04-21, 06:28 AM   #2
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,091
Downloads: 466
Uploads: 0


Default

Quote:
Originally Posted by a-kermit View Post
Moin, moin ...

Question for the pros.
I would like to use the "WaterSurfaceTransition" controller.
How should an example link look like ? (Node) What)
I have not been able to create a working one yet.
...Kermit
Hi Kermit,
Open one of mine in Submarine/NSS_UBoatxx/NSS_UBoatxx.dat/water splash nodes
In create effect, copy/paste the ID numbers in the tool/search, and you will find what is needed in Particules.dat or Materials.dat
Fifi is offline   Reply With Quote
Old 02-04-21, 08:02 AM   #3
a-kermit
Helmsman
 
Join Date: May 2011
Posts: 107
Downloads: 66
Uploads: 0
Default

Thanks for the answer, but there is only the normal "WaterInteraction" controller, not the one I meant ...
... I know the "WaterInteraction" controller very well.
... mfG Kermit
a-kermit is offline   Reply With Quote
Old 02-04-21, 03:07 PM   #4
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,652
Downloads: 137
Uploads: 0


Default

WaterSurfaceTransition is an SH4 controller.
It is NOT in SH3. Never has been and will not work in SH3.
Jeff-Groves is offline   Reply With Quote
Old 02-04-21, 03:47 PM   #5
a-kermit
Helmsman
 
Join Date: May 2011
Posts: 107
Downloads: 66
Uploads: 0
Default

Moin, moin...
Thank you for the honest answer ...
... that explains a lot ...
... then this is a small bug in S3D, because there it is displayed / offered for SH3.
... thank you again, then I do not need to invest more time there .
... with best regards ... Kermit
a-kermit is offline   Reply With Quote
Old 02-04-21, 04:22 PM   #6
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,652
Downloads: 137
Uploads: 0


Default

Actually not a BUG of S3D.
One needs to know what controllers work in which version of SH.
S3D was written for SH4 and SH3 support was a kind of extra feature.
Being SOME controllers were carried over to SH4.

S3D works with SH5 IF you have the files modified by me and others so a very good Tool!

But one needs to KNOW what controller works in what version.

What are you trying to do?
Jeff-Groves is offline   Reply With Quote
Old 02-04-21, 04:27 PM   #7
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,098
Downloads: 451
Uploads: 2


Default

You could also use Rosomaha's Silent3Ditor Configurator (S3D-CFG) to sort the controllers to only show SH3, 4 or 5...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 02-04-21, 04:29 PM   #8
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,652
Downloads: 137
Uploads: 0


Default

Good point!
Your hat covers in nicely!
Jeff-Groves is offline   Reply With Quote
Old 02-04-21, 04:43 PM   #9
a-kermit
Helmsman
 
Join Date: May 2011
Posts: 107
Downloads: 66
Uploads: 0
Default

Thank you both, again what learned ...
... Kermit
a-kermit is offline   Reply With Quote
Old 02-06-21, 07:38 AM   #10
a-kermit
Helmsman
 
Join Date: May 2011
Posts: 107
Downloads: 66
Uploads: 0
Default

@ Jeef-Groves

... could you use the SH-3 "EffectChoices" controller as an alternative to let certain processes run when the 3D object is out of / in the water ?
... Kermit
a-kermit is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:39 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.