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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Navy Seal
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No more that distracting thing in my game...
This patch for OHIIv2.5 with banned tonnage bar (Alleluia!) is aiming to allow all players , even with stuck tonnage bar issue, to experience OHII in full power, with fully free, open and nonlinear gameplay with multiple area of operations visible almost all the time. Even though the patch is optimized for the people with infamous tonnage bar bug (which is almost everyone these days) I could recommend it for anyone else who is annoyed by arcade looking tonnage bar, a really strange feature of SH5 IMO. Should we receive crosses to complete the missions ? That's not necessary...Small crosses (aka value points ) are only used to unlock missions and to define victory /defeat message between campaigns, and that's all. Now, all missions are date controlled and defeat message can be changed to more appropriate one, so those crosses are not important anymore . What's important is overall tonnage from anywhere in the world, tankers and capital ships... Note: First Deployment mission is only visible for one day and it doesn't support any additional missions... IMPORTANT NOTICE! Make sure to be ON PATROL when deadline date of last mission is reached, preferably somewhere at the open seas without AI units in your vicinity . This is important so be careful if you use mods like "Change Days in Port"... . You can check campaign ending dates in OHII Campaign dates document or in the main OHII thread. Tips: True carrier progress depends on: - Promotional points for the crew - secondary patrol missions, spy infiltration ect, tonnage... - Points for new equipment - number of sunk ships/tonnage from anywhere in the world - New sub offer - Rating points gained by sinking capital ships and tankers anywhere in the world, high tonnage patrols, medals... - Medals - Overall tonnage, sinking of capital ships , high tonnage patrols... *One more suggestion though...It's good idea to manually edit defeat message located in SH5/data/menu/menu.txt file You should find these lines Code:
7610=X out of Y victory points obtained. You have failed to achieve the strategic goals established by High Command. The war continues, but Germany will deeply feel this setback and the enemy grows stronger. Code:
579=Incomplete 580=Complete 581=Failed Code:
7610=X out of Y victory points obtained. The results in this campaign enhance our position in the war. The enemy is not defeated yet and they will certainly adapt and come back to the battle with new weapons and tactics. Code:
579=Pending 580=Completed 581=Finished Changelog: -Fixed small issue in campaign.cfg files that can prevent few macro objectives to be date activated (space behind "=" mark) v0.1 First Deploymend objective is now invisible Credits: Trevally & SH5 modding community, for their epic job on initial OHII development vdr1981, idea for this patch and removing goddamn tonnage bar... Download Available in 3 different versions depending of which modlist you use... Check contained readme documentation to see how and when to activate patch/addon... ![]() http://www.mediafire.com/download/eu...paign+v0.1.rar
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 07-07-15 at 11:14 AM. |
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