![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
|
![]()
I attacked a large convoy in August 1940. Before I attacked, three of the destroyers were on fire, but it did not seem to affect their abilities. After my first attack, I did an end run and attacked again many hours later. The same three destroyers were still burning, but they participate in the counter-attack as if nothing is wrong.
I think I remember this was a bug back when SH3 first came out, but I can't find any posts about it. Does anyone know what caused this? |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
Burning ships happens every now and then. Maybe they dove too deep into a wave at some point and deckstructures got damaged. Or they ran into each other when getting settled after spawning. Nothing to worry about. Real ships get damaged ever so often too you know. No torpedoes required for that.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#3 |
Shore leave
![]() Join Date: Jun 2020
Posts: 70
Downloads: 8
Uploads: 0
|
![]()
I have no way of proving this but I think the burning ships in convoy may have something to do with the time compression setting when the convoy is first detected. I've recently backed off my time compression when I know I will be making detection in about an hour and since doing that, I haven't seen burning ships. (I back off to X64).
My reasoning is that some of the ships spawn basically on top of each other and then while moving to their assigned positions in the convoy they have collisions (or something). Again, my reasoning is more anecdotal than facts based... |
![]() |
![]() |
![]() |
#4 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#5 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
|
![]() Quote:
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
#6 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
|
![]()
Thanks. That refreshes my memory. I will just ignore them.
|
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
Didn't think of time compression, but yeah. High levels could make ships jump around and dive to deep or leap too far into other ships 'personal spaces'. Better give them some time to react on what is going on.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#8 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
|
![]() Quote:
Yeah... from the time I found Kiel a mess like 27 days after sailing to a patrol, no more TC above 128... ![]() CapZap
__________________
![]() |
|
![]() |
![]() |
![]() |
#9 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
|
![]() Quote:
![]() ![]() ![]() ![]() It was a biiig Tsunami....
__________________
![]() |
|
![]() |
![]() |
![]() |
|
|