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Old 04-22-20, 05:21 AM   #1
SYMO
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Default FX ship debris splashing in water

I saw a vid of a guy shelling a target ship with his Deck gun and debris getting blown off and landing in the water making a splash. Is this part of TWoS 2.2.17 or do I need another Mod for this? I don't see anything getting blown off the ship when I hit it.
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Old 04-22-20, 05:30 AM   #2
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I saw a vid of a guy shelling a target ship with his Deck gun and debris getting blown off and landing in the water making a splash. Is this part of TWoS 2.2.17 or do I need another Mod for this? I don't see anything getting blown off the ship when I hit it.
Hi SYMO...
Deck gun debris are disabled in TWoS because this option will trigger CTD in certain situations. Instead, I moved debris particles to torpedo hits which are safe enough.

Note that stock standalone mods are full of "hard to track" traps like this one... Cheers!
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Old 04-22-20, 06:32 AM   #3
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Hi SYMO...
Deck gun debris are disabled in TWoS because this option will trigger CTD in certain situations. Instead, I moved debris particles to torpedo hits which are safe enough.

Note that stock standalone mods are full of "hard to track" traps like this one... Cheers!
I wonder if reducing the number of debris objects rather than giving them up, and converting them from the dat to the GR2 format, would avoid the CTD's while keeping the eye candy factor
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Old 04-22-20, 08:17 AM   #4
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I wonder if reducing the number of debris objects rather than giving them up, and converting them from the dat to the GR2 format, would avoid the CTD's while keeping the eye candy factor
I really wouldn't know that Gap but in general dat format works just fine with SH5. You already know that even default SH5 uses certain number of dat objects /particles so something else is issue here. IIRC, reducing number of particles didn't help in this case...
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Old 04-22-20, 03:56 PM   #5
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I really wouldn't know that Gap but in general dat format works just fine with SH5. You already know that even default SH5 uses certain number of dat objects /particles so something else is issue here. IIRC, reducing number of particles didn't help in this case...
I remember machine-gun debris to crash the game as well, though in that case the problem was more common/obvious. That makes me wonder whether the number of particles generated and their rate of generarion could matter.

Indeed dat objects are supported by the game, but game shaders are not optimized for displaying them as well as they are for granny-format objects. This is just my guess, but an excess of dat objects asking to be rendered in the same scene and at the same time might expose the game engine to extra "stress" and lead It to run out of resources and crash miserably.
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Old 04-22-20, 04:03 PM   #6
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Damn! What a shame.....it looked so good...well ty for the info, I thought something wasn't working for me so I thought I would check.
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Old 04-22-20, 04:12 PM   #7
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I remember machine-gun debris to crash the game
What file is that in?
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Old 04-22-20, 04:18 PM   #8
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What file is that in?
I should check that, I am not in front of my computer now, but I will let you know
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