SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-27-19, 10:11 AM   #1
Tomek4494
Watch
 
Join Date: Feb 2013
Posts: 25
Downloads: 100
Uploads: 0
Default How to reduce accuracy of armed merchant ships?

Hello,


Actually used mod: TWoS 2.2.9



Is there any method to reduce absurdally (in my opinion ) high accuracy of armed merchant ships? Now i am playing at first half of 1940 and i noticed that merchants have better accuracy than destroyers. For example i have met twice small coal freighter and this ship had no problems with hitting me 8/8 times from.... 4 kilometers. It is quite ridiculous, isn't it?



I can say more - i am more scared of those armed merchant ships than DDs, because i haven't met so far such eagle-eyed DDs.


For me this is huge immersion/realism breaker, so any help will be appreciated.
Tomek4494 is offline   Reply With Quote
Old 03-27-19, 11:48 AM   #2
Cyborg322
Scurvy Dog of the Deep
 
Cyborg322's Avatar
 
Join Date: Dec 2009
Location: Manchester England
Posts: 1,125
Downloads: 390
Uploads: 0


Default

Hello Tomek 5 inch guns have an effective range of around 14km Liberty Ships had 4 inch guns. I'm not sure of their range but it not going to be much less. At only 4km way you would be an easy target and detectable so it not so ridiculous. Better to skirt around and attack at scope depth.
__________________
Cyborg322 is offline   Reply With Quote
Old 03-27-19, 12:05 PM   #3
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

Never had that issue in 1940.
bstanko6 is offline   Reply With Quote
Old 03-27-19, 12:24 PM   #4
Tomek4494
Watch
 
Join Date: Feb 2013
Posts: 25
Downloads: 100
Uploads: 0
Default

4 kilometers is very big distance to have a direct hit on such small target as U-boot, which is going 17 knots and doing maneuvers, i guess. You know merchants should have chance to hit me from couple kilometers distance, why not, but 100% hit ratio is kinda... strange? I have such situation 2 times, always with Coal Freighter 2900t and always its accuracy was too amazing for me. Always about 100% hit ratio - on large and close distances.


But is there a file where can i adjust gun's dispersion for merchants (especially eagle-eyed coal freighter)?

Last edited by Tomek4494; 03-27-19 at 04:08 PM.
Tomek4494 is offline   Reply With Quote
Old 03-27-19, 03:19 PM   #5
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

Are you broad side to the ship? You should always lower your profile and never stay on surface during clear sunny days!

Also it could be a Q ship!
bstanko6 is offline   Reply With Quote
Old 03-27-19, 04:25 PM   #6
Tomek4494
Watch
 
Join Date: Feb 2013
Posts: 25
Downloads: 100
Uploads: 0
Default

No broadside shooting etc. These Coal Freighters are just hitting me time after time from far distances, when i am doing maneuvers and going with full speed.


I have done small test. I loaded old game-save and showed to DD which was 5 kilometers away. Most of his bullets totally missed until he shortened distance to about 2-3 kilometers. But not mighty Coal Frighter, when it sees me i am dead if i stay surfaced, no matter what distance is.


I write only about Coal Frighter because now i have problems only with them. Once i met armed tanker and its accuracy was below average.



Thats why i am asking how to change dispersion for armed merchants. No ship should have almost 100% hit ratio. It is just impossible.
Tomek4494 is offline   Reply With Quote
Old 03-27-19, 05:26 PM   #7
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

Do you have a lot of mod going at one time?. Are you using the wolves the steel? If so post your mods so we can see them.
bstanko6 is offline   Reply With Quote
Old 03-27-19, 05:34 PM   #8
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

I have to say that I agree with you Tomek. In general, AI units in all SH games are way to accurate IMO. What you see in TWoS is actually much less accurate then in other games because I addressed this issue long time ago. I'll double check coal freighter though...
vdr1981 is offline   Reply With Quote
Old 03-27-19, 08:51 PM   #9
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

VDR...
I have never seen this! I have 2.2.10, they shoot but never hit!
bstanko6 is offline   Reply With Quote
Old 03-28-19, 10:36 AM   #10
Muckenberg
Planesman
 
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
Default

Hi
So you are really very lucky. Artillerymen on some merchant ships are really masters of their field.
Muckenberg is offline   Reply With Quote
Old 03-28-19, 11:41 AM   #11
Tomek4494
Watch
 
Join Date: Feb 2013
Posts: 25
Downloads: 100
Uploads: 0
Default

Quote:
Originally Posted by bstanko6 View Post
Do you have a lot of mod going at one time?. Are you using the wolves the steel? If so post your mods so we can see them.

TWoS 2.2.9 only.




Thank you vdr1981 for taking my post under attention!
Tomek4494 is offline   Reply With Quote
Old 03-30-19, 04:04 AM   #12
KirinFrost
Helmsman
 
KirinFrost's Avatar
 
Join Date: Jul 2014
Posts: 109
Downloads: 73
Uploads: 0
Default

im not using twos of yea sometimes merchants are incredibly accurate especially with their machine gun fire lol

but so far in my career in early 1941 i have not been sunk once yet luckily :P

one thing i hate is that neutral ships give away my position though since a plane appears shortly right after straight towards my boat

and they are so damn accurate -__-
KirinFrost is offline   Reply With Quote
Old 03-30-19, 04:47 AM   #13
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by KirinFrost View Post

one thing i hate is that neutral ships give away my position though since a plane appears shortly right after straight towards my boat

and they are so damn accurate -__-
This is not true. Neutral units will not call for help.

Now the airplanes are too accurate as well?

C'mon guys, play smart. Anyway, human controlled aircrafts would be much more lethal than SH5 AI planes. Anyone with at least some IL-2 experience will know what I mean...
vdr1981 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.