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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: May 2011
Posts: 47
Downloads: 81
Uploads: 0
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Hi after reviwing other peoples mod list i decided to build my own soup. however having issues:
1. after installing DynEnv, i no longer see torpedos in Choose weapon loadout option at base, even started new campaign. This is with the torpedo textures mod enabled. i checked the cfg file and all the dates and availability are correct 2. When mission loads i have all T1 torpedos 3. all external torpedo reserves missing. only have reserves available for front. Type 7A. 4. With gale option, DynEnv water almost looks matte in game. however taking the screenshot, in screenshots it looks reflective/glossy ![]() The below issues started after installing MTNS and OHII 5. after installing OHii and MTNS i do not really see much difference except for the german ports. new ships and new flags. However at sea all ships look stock. There is also slightly less traffic. 6. I sometimes get a warship sighted warning but no ship. seems to follow me. 7. Sinking ships near objectives has no impact on objectives. does not count towards objective. 8. I get instant CTD when trying to run new campaigns such as operation drumbeat. here is my mod list: SH5_7A_Conning_Fix sobers CrewAI mod SH5 Nauticalwolf's_Torpedo_Textures_v1.2 MadMaxs_SH5_Subdiesel (mono) v2 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 7. Clear Water Surface DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) sobers mega mod fog V9 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Shadow Improvement Mod SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Moon_light_mod V6 SH5 NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha IRAI_0_0_41_ByTheDarkWraith FX_Update_0_0_22_ByTheDarkWraith Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 FXU_0_0_22_Ship zon Files v2 FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod Gradient_IO LocationMaps_IO ShapeTextures_NO sobers hud sounds V1 SH5 EUFv2_0_UBoat_FX_v0_0_6f_ byTheBeast WHF-FUC_We Have Flooding-Flooding Under Control_Fix AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith stoianm pitch&roll for SH5 V1 (low) OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 mtns - more traffic, nations and ships 1_8f mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) mtns - MO&THF Fix english MightyFine Crew Mod 1.2.1 Stock w beards DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters My PC specs are as follows: AMD Ryzen 3600 @4.2Ghz 32gb ram Nvidia RTX 2080 Super with latest drivers NVMe 1tb drive (where SH5 is installed in D:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 5) Windows 10 Pro 64bit Any help or suggestions are appreciated. |
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#2 |
Sailor man
![]() Join Date: May 2011
Posts: 47
Downloads: 81
Uploads: 0
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Removing mtns solves CTD. But torpedo equipment empty at base / still can't choose toroedos. Even starting different campaigns.
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#3 |
Sailor man
![]() Join Date: May 2011
Posts: 47
Downloads: 81
Uploads: 0
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realized no helpful replies were provided in this thread so i'm going to add that the issue was fixed by removing MTNS and Open horizon mod. latter specially is very buggy. Game looks excellent graphically without them, the other mods really have made me almost forget SH3 completely
![]() ![]() And here is a vid i made with ambient occlusion enabled in nvidia settings. mod list Generic Mod Enabler - v2.6.0.157 [D:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 5\MODS] SH5_7A_Conning_Fix sobers CrewAI mod SH5 MadMaxs_SH5_Subdiesel (mono) v2 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 7. Clear Water Surface DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds IRAI_0_0_41_ByTheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod Gradient_IO LocationMaps_IO ShapeTextures_NO MightyFine Crew Mod 1.2.1 Stock w beards Shadow Improvement Mod sobers hud sounds V1 SH5 sobers mega mod fog V9 SH5 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch stoianm pitch&roll for SH5 V1 (low) Water reflections intensity varied by available sunlight by TheDarkWraith WHF-FUC_We Have Flooding-Flooding Under Control_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2.1 (date) Equip_Upgrades_Fix_1_4_AFFOE_151 Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 Nauticalwolf's_Torpedo_Textures_v1.2 FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) |
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#4 |
Navy Seal
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Spare your self from troubles Sir and hunt like it's meant to be ... https://www.subsim.com/radioroom/sho...d.php?t=236598
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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