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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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Asking for a friend
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#2 |
Count Dracula
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#3 |
Admiral
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In SH3 they did... I know in NYGM the number of charges were changed for historical accuracy.
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#4 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5 |
Admiral
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I really think they do. Some destroyers only had 2 or 4 charges. I've been attack with 2 and the escort leaves. So I really think it's in effect.
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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In TWoS, i've been pounded by over 100 depth charges (counted them using the chalkboard). But there were multiple destroyers above me so i dunno.
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#7 |
Admiral
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Yeah they do that. One listens while the other slaps you.
I know it’s modeled in SH3. One time the escort ran out of charges, I was in shallow water, so he could still hear me. He followed me non stop until I reached deeper water. |
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#8 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#9 |
Swabbie
![]() Join Date: Jan 2018
Location: Germany
Posts: 11
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The only thing i found this:
The typical loadout on a fleet destroyer was about 30 depth charges, while dedicated escort ships had a very large loadout, of as many as 300 depth charges. I hope I can find a bit more, but we will see... But what i can say with certainty is that 6 charges is way to low. Most destroyers would launch a series of 6 DC, listen for the sub again an repeat. Even in de early stages of the war a destroyer would have enough to make at least 2-3 of these runs before running out. Edit: It appears that most DC launchers could hold 12 charges at once, with 2 on board most vessels that would be 24 DC, i couldn't find any info on how many additional ones where carried, as well as how many the K- and Y-Launchers had in stock, but i think these would be the captains choice, depending on the task of his vessel... Last edited by BrokenPrism; 03-04-19 at 06:45 AM. |
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