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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jun 2016
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Hi,
Maybe this is just bad luck, but in the last three patrols I've see only 1 merchant and 2-3 destroyers in 1942. The BdU do not send me any contact radio, or the ones (convoys) they send me are too away from me. I'm diving each 45-60m to perform an hydrophone read, and I still do not find nothing. How do you do it? Before, when I was able to see radio reports in the map drawed, I had more success. Now, the TC goes down to 8, but since I do not see they on the map and they do not send me the radio message, I never find a ship. I'm playing 100% realism with this mod list: Generic Mod Enabler - v2.6.0.157 [C:\sh3\MODS] Rubini´s Underwater dust&plancton v1 Sh3_volumetric_clouds&fog_V2.2 OLC's Modified Searchlight Beams for GWX3 Das Realistic Food darksmoke Wooden_Lifeboats_Mod_1.1 Enhanced Damage Effects Realistic contacts with Sub icons Damage_caused_by_fires_TheDarkWraith_v1_1 TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 Dolphins Late war SNK_RWR_for all_v2 Rapt0r's Uniforms V2.0 [Grey] SH3 sound Mod v1.2 No Medals On Crew [Patch] Float_planes_mod GWX_DFa-Flag&Pens_2010 DD_VisibleMines_V1.0 snorkel_fx_for all Ultimate Aircraft Soundmod Foam depth charge explosions and fire light SH3MoonMod torpedo trail and wake fix NationalityMod_v3.0 ThomsenParamApp Ahnenerbe WideGui 1920 x 1080 Final JuanNoUMark Supplement to V16B1 Ahnenerbe OLCE2 Optional O2-Gauges v2 (JSGME) newScene JuanNoFatigue EnvSimAct_10 EnhancedMapDrawing |
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#2 |
Swabbie
![]() Join Date: Oct 2014
Location: England
Posts: 9
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Hi JuanLiquid,
Just thinking there might be a big clue when you say (Quote) "Now, the TC goes down to 8" (if I`ve understood you correctly). I think this normally means an enemy has clocked you. I reckon get off the F5 map and go to F4 view and ask your WO if he can see anything. Also, good advice given re: hydro checks often. I do them on the hour at standard cruising speed. Good Luck, Andy 01288 |
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#3 | |
Machinist's Mate
![]() Join Date: Jun 2016
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Thanks for the replies, however I quote myself here:
Quote:
Take a look to this video, the two first hours I'm just hydro-scanning. The next hour I'm trying to escape from a destroyer that surprised me: In the next video, more of the same thing, the full hour I'm using the hydro searching for any target: |
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#4 |
Sea Lord
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Juan whats your pc specs? and are you running gWX?
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#5 |
Machinist's Mate
![]() Join Date: Jun 2016
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No, I'm running vanilla with the mods I listed. GWX is too slow loading, and it crashes my system.
Windows 8.1 Home. i7 3630QM 2.4GHz 6GB Ram Nvidia Geforce 610M 2Gb- The graphic card sucks I was doing another gameplay but it crashed when some planes revealed my position and the escorts from a convoy came to sink me. It crashed in the moment one acoustic torpedo hitted one of them. |
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#6 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
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you using hsie patch... probably you checked : " hydrophone fix"... with this fix Hydrophone-Fix Hydrophones useless when diesels are working: • When snorkelling, you must stop diesels in order to use hydrophones. Otherwise you'll hear nothing. • No sound contact reports when diesels are working I see by your video you use hydrophone with diesel working ... impossible hear contact
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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#7 |
Machinist's Mate
![]() Join Date: Jun 2016
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I have the hydro fix enabled. But unless diesels are working at 40m, I think I don't using hydro with diesel
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#8 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
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![]() Quote:
![]() opssss. ... i meant to say better engine stop..... excuse me mate ![]()
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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#9 |
Admiral
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hauangua is absolutely right. Even if you don't have a snorkel you should do an engine stop. The ambient noise in the hydrophone can cover up most faint engine sounds. Make sure you are using the convoy map too.
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#10 | |
Sea Lord
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JuanLiquid, I think I have found your problem. Here is the description for the mod "Realistic contacts for SH3" from the SubSIm downloads page:
Quote:
Good luck and good hunting! UPDATE: I just checked. "Realistic contacts with sub icons" is the same mod (but with sub icons retained). It is distributed in the same 7Zip file as "Realistic contacts for SH3" and the same readme, quoted above, applies to both. So that's the reason for the missing map contacts. As they say, it's a feature. :-) |
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#11 |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
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SH3 sound Mod v1.2
this mod can cause hydrophone problems...other user talked of hydrophone problem PS. just now read BigWalleye post and i think best solution is Follow the advice of BigWalleye
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 05-20-17 at 10:03 AM. |
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#12 |
Machinist's Mate
![]() Join Date: Jun 2016
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Hi, thanks for the reply. Yes I used that mod but I missread it description. I thought you will DO receive a radio message that there was a single lonely ship desesperately wanting a torpedo in AM41 with east direction but without showing it in the map.
Is there something like that? Is there something that tells you Luftwaffe spotted a merchant but it doesn't show it exactly in the map, just an aproximation? |
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#13 | |
Stowaway
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http://www.subsim.com/radioroom/showthread.php?t=230691 http://www.subsim.com/radioroom/showthread.php?t=231127 ![]() |
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#14 |
Admiral
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Problems aside. There will be bad patrols. I am currently in the middle of operation Hartmut. The invasion of Norway. U boats were used as a screen against British warships. I have only crossed paths with destroyers and German steamers. Even the aces who were dispatched to hartmut had horrible luck. So yes you will have bad patrols. It happens to us all.
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#15 | |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
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