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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Apr 2017
Location: Below the thermocline
Posts: 45
Downloads: 74
Uploads: 0
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I'm a bit surprised no one has modded that futuristic and very capable sub into the game. I understand it would be very overpowered, but it would be fun to play.
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#2 |
Subsim Aviator
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LMAO i forgot about that sub.
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#3 |
Watch
![]() Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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160 knots and twice the size of a Typhoon.
It would make torpedo evasion easy, just step on the gas. On the other hand, depth charge launches would have a nice big target.
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#4 |
Subsim Aviator
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at 160 knots and 8km deep, i doubt the firing computer could even compute the lead for firing
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#5 |
Planesman
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I'll take the Seaview with the Flying Sub please.
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#6 |
Watch
![]() Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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The AI computer firing solution for depth charges has no probs when using the USS Excelsior. I have been blasted a few times when not paying attention and scooting around at 250kts, their shots seem to be on target. As for torps, forget it.
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#7 |
Sailor man
![]() Join Date: Apr 2017
Location: Below the thermocline
Posts: 45
Downloads: 74
Uploads: 0
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Except you have the Excelsior in the more subs mod that can do 250kts (and disappointingly doesn't have the Enterprise sensor sound for sonar).
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