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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2015
Posts: 9
Downloads: 31
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I have been trying a long time and cant for the love of me find a way to specify the bottom of the sea. Is there a way to make sea bottom as deep as possible (or even infinite as some campaign missions suggest) ?
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#2 |
Gefallen Engel U-666
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xceptor!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Swabbie
![]() Join Date: Jul 2015
Posts: 9
Downloads: 31
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You are welcome
![]() Now to the task at hand: The campaign text files and all the single mission text files point to "MapElevationData=campaign/images/maps/norwegian_sea_bathymetry" This does look like it might be relevant to depth, however I cant find the bathymetry file anywhere. But I think there must be another way to mod the bottom of the sea through setting areas etc, but havent found anything useful yet. In campaign, I have fought in an area where the it seemed like a bottomless sea and I want to recreate this for a custom mission im making with custom experimental bathycrafts. If anyone can help ill appreciate it <3 Cold Waters, even if it looks a bit simplistic |
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#4 |
Watch
![]() Join Date: Nov 2014
Posts: 20
Downloads: 57
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You must unpack the unity assests files, it is contained in resources.assets I believe. It will need to be converted from a .tex to .dds also.
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#5 |
Gefallen Engel U-666
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sputterfish!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
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I'd be more interested in a modeled sea floor!
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#7 |
Watch
![]() Join Date: Mar 2015
Posts: 28
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Same! I thought that's what this thread would be about. I'd love to see some seabed foliage waving about, even some more varied hills and dropoffs.
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