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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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My first try to mod a ship. Altered an existing mod...
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#2 |
Sink'em All
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Very nice, good job
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#3 |
What's happenin' Cap'n'?
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Cool beans!
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USS COPPERFIN
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#4 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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available for german campaign
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#5 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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can i download it as playble ship so i can give you my report after i try it?
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#6 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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I'd like to publish it, but first I need to get my desired playable Gearing-Class done. Keeps crashing all the time
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#7 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Here is some progress on her, issue:
want to add the imperial seel at her bow, but the texture remains black ingame ![]() ![]() |
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#8 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Hey folks,
after releasing my FletherII-Mod, I turned back to this "special" Version of the Takao/Maya for german career. Well let's say, I've had some sort of a "flow" here... ![]() ![]() ![]() ![]() ![]() ![]() even placed my very own creation of a rudder indicator (like on Fletcher) ![]() ...and guess what: ![]() it shoots missles ![]() ![]() please excuse the crapps pics. I stll cannot produce real screenshots (black with print and white with ctrl F11), so I have to use my cellphone ![]() The ship is supposed to have a carmouflage (brown and green based on a blueish grey) ![]() |
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#9 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Tested it on my new PC(win10), here I can make proper Screenies
so here is another update with lots of new details: ![]() Skipped making a carmo texture, it just looked crappy :/ but added a new (proper) fire control diractor on top of the superstructure ![]() ![]() and I finally could managed to give her a proper imperial seal ![]() ![]() ![]() |
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#10 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Here are some impressions of the current progress
![]() Incorperated Rabaul as career start instead of Surabaya ![]() ![]() ![]() In game: ![]() 3Inch/76mm Rocket launcher as "heavy flak" ![]() ![]() ![]() |
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#11 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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did you get the ship to air rockets from madmax ? I was lloking for them too as the IJN carriers had them in late 1944..
Do they blow up at some height like AA ? regards keltos and : it looks really good ! though I'm more of a sub guy myself ![]() |
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#12 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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I defined them as AA-Ammunition, but if they blow up they do it ouf visiual range. There are still some sound and effect issues, I couldn't solve so far.
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#13 |
Frogman
![]() Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 297
Downloads: 164
Uploads: 0
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one question, where can I download this mod?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
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#14 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Still work in progress...
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#15 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Hey folks,
here are some new bits of news for my work in progress ![]() managed to implement Kure near Hiroshima (real jap. Naval base) as a new home port ![]() some more and new details... ![]() ![]() ![]() ![]() Things are getting better ![]() |
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