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Experimental version of the Takao-Class
My first try to mod a ship. Altered an existing mod...
http://i297.photobucket.com/albums/m...116_011523.jpg http://i297.photobucket.com/albums/m...116_011540.jpg http://i297.photobucket.com/albums/m...116_011606.jpg http://i297.photobucket.com/albums/m...116_011630.jpg :know: |
Very nice, good job :yeah:
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Cool beans! :up:
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available for german campaign :sunny:
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can i download it as playble ship so i can give you my report after i try it?
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I'd like to publish it, but first I need to get my desired playable Gearing-Class done. Keeps crashing all the time :/\\!!
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Here is some progress on her, issue:
want to add the imperial seel at her bow, but the texture remains black ingame :/\\!! what can I do? AO texture has been tried, but didn't work either... http://i297.photobucket.com/albums/m...ne/wappenj.jpg |
Timefor an Update...
Hey folks,
after releasing my FletherII-Mod, I turned back to this "special" Version of the Takao/Maya for german career. Well let's say, I've had some sort of a "flow" here...:doh: http://i297.photobucket.com/albums/m...211_180847.jpg http://i297.photobucket.com/albums/m...211_180914.jpg http://i297.photobucket.com/albums/m...211_181021.jpg http://i297.photobucket.com/albums/m...211_181103.jpg http://i297.photobucket.com/albums/m...211_181221.jpg even placed my very own creation of a rudder indicator (like on Fletcher) http://i297.photobucket.com/albums/m...211_181239.jpg ...and guess what: http://i297.photobucket.com/albums/m...211_181256.jpg it shoots missles :D http://i297.photobucket.com/albums/m...211_181309.jpg please excuse the crapps pics. I stll cannot produce real screenshots (black with print and white with ctrl F11), so I have to use my cellphone :oops: The ship is supposed to have a carmouflage (brown and green based on a blueish grey) :subsim: |
Update
Tested it on my new PC(win10), here I can make proper Screenies
so here is another update with lots of new details: http://i297.photobucket.com/albums/m....06.14_258.png Skipped making a carmo texture, it just looked crappy :/ but added a new (proper) fire control diractor on top of the superstructure http://i297.photobucket.com/albums/m....06.48_215.png http://i297.photobucket.com/albums/m....07.22_486.png and I finally could managed to give her a proper imperial seal ;) http://i297.photobucket.com/albums/m....08.57_002.png :D |
Update...
Here are some impressions of the current progress:03:
Incorperated Rabaul as career start instead of Surabaya http://i297.photobucket.com/albums/m...e/Screen01.jpg http://i297.photobucket.com/albums/m...e/Screen02.jpg http://i297.photobucket.com/albums/m...e/Screen04.jpg In game: http://i297.photobucket.com/albums/m...e/Screen05.jpg 3Inch/76mm Rocket launcher as "heavy flak" http://i297.photobucket.com/albums/m...e/Screen06.jpg http://i297.photobucket.com/albums/m...e/Screen07.jpg :D |
Quote:
Do they blow up at some height like AA ? regards keltos and : it looks really good ! though I'm more of a sub guy myself ;) |
I defined them as AA-Ammunition, but if they blow up they do it ouf visiual range. There are still some sound and effect issues, I couldn't solve so far.
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one question, where can I download this mod?
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Still work in progress...
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New update...
Hey folks,
here are some new bits of news for my work in progress http://i297.photobucket.com/albums/m....54.49_588.png managed to implement Kure near Hiroshima (real jap. Naval base) as a new home port http://i297.photobucket.com/albums/m....57.43_631.png some more and new details... http://i297.photobucket.com/albums/m....55.10_581.png http://i297.photobucket.com/albums/m....57.58_601.png http://i297.photobucket.com/albums/m....56.05_036.png http://i297.photobucket.com/albums/m....55.35_580.png Things are getting better :up: |
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