SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-29-16, 09:25 PM   #1
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default Falke torpedoes broken?

So I just hit 1943 and got the Falke torpedo.

It does not seem to track targets. I just fired one into the midst of a 40-ship convoy and it flew straight as an arrow and hit nothing.

I'm running Wolves of Steel 1.05.

Any advice?

Steve
maillemaker is offline   Reply With Quote
Old 12-30-16, 05:27 AM   #2
Krieg Francis
Medic
 
Join Date: Dec 2016
Location: Milan, Italy
Posts: 160
Downloads: 227
Uploads: 0
Default

Quote:
Originally Posted by maillemaker View Post
So I just hit 1943 and got the Falke torpedo.

It does not seem to track targets. I just fired one into the midst of a 40-ship convoy and it flew straight as an arrow and hit nothing.

I'm running Wolves of Steel 1.05.

Any advice?

Steve
Did you send all the data to the TDC before firing? And of course, did you take all the measures in the window that appears when you lock on the target?
__________________
"Those who never change their minds, never change anything" -Winston Churchill
Mods by me:
U-571 Dive Sequence
for SH4
Krieg Francis is offline   Reply With Quote
Old 12-30-16, 09:23 AM   #3
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

I use full manual TDC and have over 300 kills through January 1943 - I have no problem firing torpedoes at targets.

The problem is the Falke is supposed to be an acoustic homing torpedo and it is not tracking targets after firing - it just continues in a straight line.

Has anyone successfully used the Falke under Wolves of Steel?

Steve
maillemaker is offline   Reply With Quote
Old 12-30-16, 09:28 AM   #4
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by maillemaker View Post

I'm running Wolves of Steel 1.05.

Any advice?

Steve
Unrelated to your question...TWoS 1.06 is up for some time and you'll find that it is much more stable...
vdr1981 is offline   Reply With Quote
Old 12-30-16, 11:02 AM   #5
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Quote:
Unrelated to your question...TWoS 1.06 is up for some time and you'll find that it is much more stable
Can I upgrade in the middle of a campaign?

Steve
maillemaker is offline   Reply With Quote
Old 12-30-16, 02:53 PM   #6
Krieg Francis
Medic
 
Join Date: Dec 2016
Location: Milan, Italy
Posts: 160
Downloads: 227
Uploads: 0
Default

Quote:
Originally Posted by maillemaker View Post
Can I upgrade in the middle of a campaign?

Steve
To have a fully functional mod, you should restart a new campaign
__________________
"Those who never change their minds, never change anything" -Winston Churchill
Mods by me:
U-571 Dive Sequence
for SH4
Krieg Francis is offline   Reply With Quote
Old 12-30-16, 04:04 PM   #7
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,574
Downloads: 458
Uploads: 0


Default

In SH3 targets had to be traveling at least 11-14 kts for Falke torpedos to work correctly. I'm not sure about that also applying in SH5 but, it could.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 12-30-16, 10:23 PM   #8
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Well, I re-loaded the game and re-fired at the convoy - 3 steamers and a Falke. The steamers got there ahead of the Falke and alerted the escorts who hit the gas - and then the Falke started tracking and blew its screws off.

I then re-engaged the convoy again and fired two falkes - one hit from true aim and then the other started tracking and hit the one that had already been hit.

So I'm guessing there is a lower speed threshold and 10 knots ain't it.

Steve
maillemaker is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.