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#1 |
Swabbie
![]() Join Date: Jan 2011
Posts: 6
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Since i cant get the "no map contact" option working, i wonder how do i set up fireing solutions when i cant see my targets on the map? Is there any good guide out there(the ones i found was with targets visible on the map)
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#2 |
Navy Seal
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Just disable appropriate option in game realism settings and contacts will become visible in your TAI map...
![]() Of course, you should disable real navigation addon too because it's inconsistent with arcade options...
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#3 |
Swabbie
![]() Join Date: Jan 2011
Posts: 6
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I think you missed my sentence, "cant get the no map contact option working":p... Also i disabled real navigation option... So since the "no map contact" option is not working for me(unticking it still not show map contacts), how do i make fireing solution without it?
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#4 |
Swabbie
![]() Join Date: Oct 2016
Posts: 5
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I found this one helpful.
Although you need to read up on how to use the RAOBF as well, since there is only a visual demonstration without explanation in this video. There is also this one from the same guy, which uses the XO dialogue window a bit. By using this method it is easier to enter your data more precicely to the TDC than using the dials, but I found the XO dialogue window (marking target with space) would sometimes completely mess up the data I had previously entered manually. Especially after first making an observation, then lowering and re-raising the periscope to make a second or third reading at a closer range later on, to avoid being spotted by having the periscope up at all times. |
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#5 |
Gefallen Engel U-666
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Magjamer!
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#6 |
Growing Old Disgracefully
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#7 | |
Stowaway
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#8 | |
Stowaway
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