![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hello,
Can anyone tell me how to correct a bug in GWX ? When i'm around 130 meters depth and my sub is not moving, the depth increases even if i order to stay at current depth. There is not this bug in the normal stock game. Help please. |
![]() |
![]() |
#2 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
|
![]()
No bug, a feature. Subs do sink when not moving and GWX simulates that effect.
|
![]() |
![]() |
![]() |
#3 |
Chief of the Boat
|
![]()
As far as I'm aware only NYGM replicates the above.
Is you boat damaged in any way? |
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() |
![]()
Achieving a perfect trim is nearly impossible, as there is no such thing as a boat that doesn't leak. Back then the only way to maintain depth while stationary was to use the pumps, which were just as noisy as the motors while running. Modern boats use a computer to control the stability, but it still has to use the pumps to do so. The only way to be totally silent in WW2 was to sit on the bottom.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#5 |
GLOBAL MODDING TERRORIST
|
![]()
What mods? Using SH Commander? What Sub?
Lots of unknowns here. GWX tends to put you 2 meters high if less then 2 knots. |
![]() |
![]() |
![]() |
#6 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() Quote:
|
||
![]() |
![]() |
#7 |
Chief of the Boat
|
![]() |
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#9 |
Eternal Patrol
![]() |
![]()
How much water? "A little" is not a precise number, and there's no way to tell exactly how much needs to be pushed out. Or let in. If you over-correct the boat is now rising, and you have to let water in. How much water? It quickly can become a game of pumping water out, letting water in, pumping water out... Yes, it's noisy.
Also the boat might be sinking not because of too much water but because the water aboard is not stabilized, i.e. it is sinking by the bow or the stern. This requires transferring water from the bow to the stern, or vice versa. The point is that nothing is precise, and the absolute best way to maintain proper trim is to be moving and use the dive planes.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#10 |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 183
Downloads: 90
Uploads: 0
|
![]()
How does speed affect trim control in real life? For example, can a boat's trim be controlled just as well (in terms of accuracy and consistency) at 1kt as it can at 5kts?
__________________
|
![]() |
![]() |
![]() |
#11 | |
Eternal Patrol
![]() |
![]() Quote:
I'm pretty sure that subs of the WW2 variety need to be going at least 2 or 3 knots to get enough bite in the planes to maintain depth properly, which is problematic because it's not much faster than that when noise becomes a problem, as well as vibration causing problems for the periscope.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#12 | ||
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 183
Downloads: 90
Uploads: 0
|
![]() Quote:
Just found some info about ship turning circles here (not read it yet) http://shipsbusiness.com/turning-circle.html Quote:
I think I recently read a post here on Subsim about a mod which reduces periscope visibility and usage at higher submerged speeds.
__________________
|
||
![]() |
![]() |
![]() |
#13 | ||
Eternal Patrol
![]() |
![]() Quote:
Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
![]() |
![]() |
![]() |
#14 | ||
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 183
Downloads: 90
Uploads: 0
|
![]()
Seems the speed vs turning circle factor is modelled in SH3 - I haven't specifically tried to observe it in the game yet but just spotted this in the Ubi SH3 manual:
Quote:
Quote:
I seem to recall another unfixed bug in SH3 that caused the game to CTD when clicking on any of the three automatic manoeuvre icons on the bottom-right of the crew management screen... Presumably that's still a problem?
__________________
|
||
![]() |
![]() |
![]() |
#15 | |
GLOBAL MODDING TERRORIST
|
![]() Quote:
I don't recall ever having it with the newer releases where StarForce was removed. |
|
![]() |
![]() |
![]() |
|
|