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#1 |
Chief
![]() Join Date: Nov 2012
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I can get a good solution on a target steady on course and speed. But once torp is launched, all hell breaks loose and the target starts violent evasive maneuvers, my TMA becomes very bad and inaccurate. Any tips on maintaining a good solution on a maneuvering target?
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#2 | |
Ace of the Deep
![]() Join Date: Oct 2007
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be careful when using this tactic, cause once you ping, everybody in the area knows you're there. |
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#3 |
Good Hunting!
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I assume the target's speed goes to its maximum (or verify with DEMON) and then I take the solution and change the course to approximately the torpedo's course. Wait for some LOBs (lines-of-bearing) to come in and see if it's correct, otherwise, adjust as necessary. If you're going against a CPU, it's a pretty good assumption that they'll run in a straight line. If they end up doing a little maneuvering, at least this method will tell you about how far away they got during their run.
Thank you for the idea! I'm making advanced tutorial videos soon and this is one I'll be sure to cover.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters Last edited by FPSchazly; 02-09-16 at 12:01 PM. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Since the target is by definition on the bearing line, I make the torpedo follow along it once I notice the target is trying to avoid. (speeding up in DEMON) Unless a decoy fools it (which can happen), it should eventually find it when it is active. If there is a layer which can hide the sound of the target I make sure before firing the torpedo that it's search depth is set to the layer depth.
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#5 | |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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