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#1 |
Sea Lord
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I don't think I've ever seen my crew get flooding under control. Even when you tell the Chief to increase flooding repair time. Compartments just fill and fill and fill and then you die. I've also tried closing hatches; I guess that has no effect on anything.
Is damage control pretty much a waste of time? I'm using Wolves of Steel mod. Steve |
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#2 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3 | |
Der Einzelgänger
Join Date: Apr 2013
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#4 |
Engineer
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I think to get heavy flooding under control your only way is to surface. If you stay under water you have no chance. You have to surface no matter what. But most of the time even this is not possible anymore...
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#5 |
Sea Lord
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Well, the one time I sank in 36 meters of water we hit the bottom from the surface. I could not keep the boat on the surface. Blew 100% of compressed air and tried full power in reverse and could not get off the bottom.
Last time I had the entire British navy overhead and could not surface. We sat on the bottom in 89 meters of water and flooded. |
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#6 |
Sea Lord
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So back to my question - is there any real user input for damage control that changes the outcome? Or is it all automated?
It doesn't seem to me like there is anything I can really do to affect the outcome. In SH3 it mattered how many crew you put in damage control and how skilled they were at the repair skill. And it mattered which compartment you told them to focus on. In SH5 it appears to me the only user input for damage control is to tell the Chief to focus on repairs or flooding. And I don't see this having any effect on the outcome, either. So in SH5 does the captain just sit back and watch the water rise? |
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#7 |
Bosun
![]() Join Date: May 2014
Location: Tampa Bay area
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Maybe Vecko or someone else can confirm this, but if you have the crew at battle stations or silent running then they will not try to repair things. Or maybe it is just one or the other i'm not sure.
The second thing is damage, if you get nailed by a direct hit then you are pretty much done. I just started a new campaign with Wolves of Steel and during Baltic Operations I was attacked on the surface by a destroyer that sneaked up on me while I was busy trying to deck gun a merchant. I had to crash dive but luckily her shells only landed near my boat. Two members were injured and the boat was slightly damaged and I had 3 - 6% flooding in 3 compartment. The crew got the flooding under control and got it all pumped out while I was submerged. So they definitely work. ![]() |
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#8 |
Sea Lord
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OK, can someone tell me if I should prioritize fixing of different things in a compartment to manage flooding?
Should I tell the men to fix the room itself or the pressure hull or does it make any difference what they are working on? Is it true that if the men are at battle stations it stops damage control? Because I went to battle stations thinking it would help. I just re-loaded the previous scenario and got one depth charge hit. The engine room flooded to 100% but they got the room behind it under control. I notice constantly that the message text will say "Flooding under control!" followed immediately by "We have flooding!" Why is that? Why are they reporting flooding under control and then flooding again? Does time compression hurt damage control? I got tired of sitting there watching the flooding slowly eat the ship so I went to TC and above about 4 suddenly officers start getting injured even though we were not on the bottom and we were no longer getting depth charged. I hope I don't have to sit at TC 1 waiting for everything to get fixed. Steve |
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#9 | |
Grey Wolf
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#10 |
Sea Lord
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That fix is part of the Wolves of Steel modpack.
Steve |
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#11 |
Seasoned Skipper
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I would work on your evasion and stealth. Damage control works just fine for me, I don't even click anything, it all happens automatically. I would guess that any available intervention on behalf of the player (more crew to damage control/flooding, clicking on subsystems to prioritize repairs) has a very narrow window of overall damage to be considered effective. Meaning, the way the mod author envisioned this damage model was to make it more realistic in that those interactions are for helping a damaged ship, but not a "magic" repair to a doomed vessel, as in the un-modded game.
In my experience certain zones are more fragile than others in the boat. You are either extremely unlucky and these areas are getting hit all the time, or you are being reckless. Or perhaps you are just testing getting damaged for a future career/campaign? If I'm sinking by the bow, emergency reverse has brought me to the surface. The opposite applies when sinking astern. Of course none of this is possible if your engines have been knocked out. Good luck! |
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#12 |
Bilge Rat
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I also think that this has no effect on the game because I go every time (even the smallest leak) below. is probably a bug or something
Good hunting |
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#13 |
Sea Lord
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Well, it's dark and the water is too murky to see like in SH3 so I can't be certain how close the depth charge is getting to me.
But I have a save game in the middle of a fight where I just nailed a destroyer and now about 7 destroyers and 2 PT boats are vectoring in on me and nailing me in 90 meters of water. I can cruise at flank speed to a deeper spot about 150 meters deep, and on my last game reload I just went flank to get there and just about made it when they hit me. I got all the damage under control at 145 feet deep and the escorts had given up looking for me but we could not stop the flooding. The pressure hull of one of the compartments was at 4% and they could never fix it. It just feels to me like I have a glass uboat. I'm going to keep reloading this scenario to see if I can figure out the rhyme or reason to damage control. I'm getting the impression that what kills you is not 100% flooding of a compartment as in SH3, because my compartment flooded to 100% and the game did not end. But instead in SH5 it's about pressure hull %. So maybe I should have put the damage control effort on the pressure hull to start with. Steve |
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#14 |
Bosun
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If your hull in one spot is only at 4% then you got nailed hard and I don't see how anyone would be able to repair such significant damage. Historically U-boats were not made to take on surface war ships one on one. Stealth is your ally. One well placed shell, bomb, charge, or mine and it could be all over. Just look at the numbers of how many German submariners died during the war.
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#15 |
Sea Lord
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I don't think in sh3 I ever got hit by such a miracle depth charge especially this early in the war.
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